glthread: sync in glFlush for multiple contexts
[mesa.git] / src / mapi / glapi / gen / APPLE_vertex_array_object.xml
index bd8427eaf626c5b35ae78a1a6c30a43344ea371a..daf6990ea8a8e12928af5023189c34f24347850c 100644 (file)
@@ -5,21 +5,21 @@
 <category name="GL_APPLE_vertex_array_object" number="273">
     <enum name="VERTEX_ARRAY_BINDING_APPLE"               value="0x85B5"/>
 
-    <function name="BindVertexArrayAPPLE" offset="assign" static_dispatch="false">
+    <function name="BindVertexArrayAPPLE" deprecated="3.1" exec="skip">
         <param name="array" type="GLuint"/>
     </function>
 
-    <function name="DeleteVertexArraysAPPLE" offset="assign" static_dispatch="false">
+    <function name="DeleteVertexArraysAPPLE" exec="skip">
         <param name="n" type="GLsizei"/>
-       <param name="arrays" type="const GLuint *" count="n"/>
+       <param name="arrays" type="const GLuint *"/>
     </function>
 
-    <function name="GenVertexArraysAPPLE" offset="assign" static_dispatch="false">
+    <function name="GenVertexArraysAPPLE" deprecated="3.1" exec="skip">
         <param name="n" type="GLsizei"/>
        <param name="arrays" type="GLuint *" count="n" output="true"/>
     </function>
 
-    <function name="IsVertexArrayAPPLE" offset="assign" static_dispatch="false">
+    <function name="IsVertexArrayAPPLE" exec="skip">
         <param name="array" type="GLuint"/>
        <return type="GLboolean"/>
     </function>