mesa: add support for AlphaToCoverageDitherControlNV
[mesa.git] / src / mapi / glapi / gen / ARB_ES2_compatibility.xml
index d157366122b3d8e6eb0fecf111f4a36d05884a85..f1112ac57be0d768d713cd5fd10507ab2dc1fcd9 100644 (file)
     <enum name="MAX_VARYING_VECTORS"                          value="0x8DFC"/>
     <enum name="MAX_FRAGMENT_UNIFORM_VECTORS"                 value="0x8DFD"/>
 
-    <function name="GetShaderPrecisionFormat" offset="assign" es2="2.0">
+    <function name="GetShaderPrecisionFormat" es2="2.0">
         <param name="shadertype" type="GLenum"/>
         <param name="precisiontype" type="GLenum"/>
         <param name="range" type="GLint *"/>
         <param name="precision" type="GLint *"/>
     </function>
 
-    <function name="ReleaseShaderCompiler" offset="assign" es2="2.0">
+    <function name="ReleaseShaderCompiler" es2="2.0">
     </function>
 
-    <function name="ShaderBinary" offset="assign" es2="2.0">
+    <function name="ShaderBinary" es2="2.0">
         <param name="n" type="GLsizei"/>
-        <param name="shaders" type="const GLuint *"/>
+        <param name="shaders" type="const GLuint *" count="n"/>
         <param name="binaryformat" type="GLenum"/>
-        <param name="binary" type="const GLvoid *"/>
+        <param name="binary" type="const GLvoid *" count="length"/>
         <param name="length" type="GLsizei"/>
     </function>
 
     <enum name="IMPLEMENTATION_COLOR_READ_FORMAT"         value="0x8B9B"/>
 
     <!-- from GL_OES_single_precision -->
-    <function name="ClearDepthf" offset="assign" es1="1.0" es2="2.0">
+    <function name="ClearDepthf" es1="1.0" es2="2.0">
         <param name="depth" type="GLclampf"/>
     </function>
 
-    <function name="DepthRangef" offset="assign" es1="1.0" es2="2.0">
+    <function name="DepthRangef" es1="1.0" es2="2.0">
         <param name="zNear" type="GLclampf"/>
         <param name="zFar" type="GLclampf"/>
     </function>