<enum name="DISPATCH_INDIRECT_BUFFER_BINDING" value="0x90EF"/>
<enum name="COMPUTE_SHADER_BIT" value="0x00000020"/>
- <function name="DispatchCompute" es2="3.1">
+ <function name="DispatchCompute" es2="3.1" no_error="true">
<param name="num_groups_x" type="GLuint"/>
<param name="num_groups_y" type="GLuint"/>
<param name="num_groups_z" type="GLuint"/>
</function>
- <function name="DispatchComputeIndirect" es2="3.1">
+ <function name="DispatchComputeIndirect" es2="3.1" no_error="true">
<param name="indirect" type="GLintptr"/>
</function>
</category>