<param name="bindingindex" type="GLuint" />
</function>
+ <function name="VertexArrayBindingDivisor" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="bindingindex" type="GLuint" />
+ <param name="divisor" type="GLuint" />
+ </function>
+
<!-- Sampler object functions -->
<function name="CreateSamplers" offset="assign">