<param name="stencil" type="GLint" />
</function>
- <function name="BlitNamedFramebuffer">
+ <function name="BlitNamedFramebuffer" no_error="true">
<param name="readFramebuffer" type="GLuint" />
<param name="drawFramebuffer" type="GLuint" />
<param name="srcX0" type="GLint" />