<param name="framebuffers" type="GLuint *" />
</function>
- <function name="NamedFramebufferRenderbuffer">
+ <function name="NamedFramebufferRenderbuffer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="renderbuffertarget" type="GLenum" />