<!-- Transform Feedback object functions -->
- <function name="CreateTransformFeedbacks" offset="assign">
+ <function name="CreateTransformFeedbacks">
<param name="n" type="GLsizei" />
<param name="ids" type="GLuint *" />
</function>
- <function name="TransformFeedbackBufferBase" offset="assign">
+ <function name="TransformFeedbackBufferBase">
<param name="xfb" type="GLuint" />
<param name="index" type="GLuint" />
<param name="buffer" type="GLuint" />
</function>
- <function name="TransformFeedbackBufferRange" offset="assign">
+ <function name="TransformFeedbackBufferRange">
<param name="xfb" type="GLuint" />
<param name="index" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
</function>
- <function name="GetTransformFeedbackiv" offset="assign">
+ <function name="GetTransformFeedbackiv">
<param name="xfb" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
- <function name="GetTransformFeedbacki_v" offset="assign">
+ <function name="GetTransformFeedbacki_v">
<param name="xfb" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="index" type="GLuint" />
<param name="param" type="GLint *" />
</function>
- <function name="GetTransformFeedbacki64_v" offset="assign">
+ <function name="GetTransformFeedbacki64_v">
<param name="xfb" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="index" type="GLuint" />
<!-- Buffer object functions -->
- <function name="CreateBuffers" offset="assign">
+ <function name="CreateBuffers">
<param name="n" type="GLsizei" />
<param name="buffers" type="GLuint *" />
</function>
- <function name="NamedBufferStorage" offset="assign">
+ <function name="NamedBufferStorage">
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
<param name="flags" type="GLbitfield" />
</function>
- <function name="NamedBufferData" offset="assign">
+ <function name="NamedBufferData">
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
<param name="usage" type="GLenum" />
</function>
- <function name="NamedBufferSubData" offset="assign">
+ <function name="NamedBufferSubData">
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="CopyNamedBufferSubData" offset="assign">
+ <function name="CopyNamedBufferSubData">
<param name="readBuffer" type="GLuint" />
<param name="writeBuffer" type="GLuint" />
<param name="readOffset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
</function>
- <function name="ClearNamedBufferData" offset="assign">
+ <function name="ClearNamedBufferData">
<param name="buffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="format" type="GLenum" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="ClearNamedBufferSubData" offset="assign">
+ <function name="ClearNamedBufferSubData">
<param name="buffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="offset" type="GLintptr" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="MapNamedBuffer" offset="assign">
+ <function name="MapNamedBuffer">
<return type="GLvoid *" />
<param name="buffer" type="GLuint" />
<param name="access" type="GLenum" />
</function>
- <function name="MapNamedBufferRange" offset="assign">
+ <function name="MapNamedBufferRange">
<return type="GLvoid *" />
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="access" type="GLbitfield" />
</function>
- <function name="UnmapNamedBuffer" offset="assign">
+ <function name="UnmapNamedBuffer">
<return type="GLboolean" />
<param name="buffer" type="GLuint" />
</function>
- <function name="FlushMappedNamedBufferRange" offset="assign">
+ <function name="FlushMappedNamedBufferRange">
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="length" type="GLsizeiptr" />
</function>
- <function name="GetNamedBufferParameteriv" offset="assign">
+ <function name="GetNamedBufferParameteriv">
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
- <function name="GetNamedBufferParameteri64v" offset="assign">
+ <function name="GetNamedBufferParameteri64v">
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint64 *" />
</function>
- <function name="GetNamedBufferPointerv" offset="assign">
+ <function name="GetNamedBufferPointerv">
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLvoid **" />
</function>
- <function name="GetNamedBufferSubData" offset="assign">
+ <function name="GetNamedBufferSubData">
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
<param name="renderbuffer" type="GLuint" />
</function>
+ <function name="NamedFramebufferParameteri" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint" />
+ </function>
+
<function name="NamedFramebufferTexture" offset="assign">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="layer" type="GLint" />
</function>
+ <function name="NamedFramebufferDrawBuffer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buf" type="GLenum" />
+ </function>
+
+ <function name="NamedFramebufferDrawBuffers" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="n" type="GLsizei" />
+ <param name="bufs" type="const GLenum *" />
+ </function>
+
+ <function name="NamedFramebufferReadBuffer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buf" type="GLenum" />
+ </function>
+
<function name="InvalidateNamedFramebufferData" offset="assign">
<param name="framebuffer" type="GLuint" />
<param name="numAttachments" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
+ <function name="ClearNamedFramebufferfi" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buffer" type="GLenum" />
+ <param name="depth" type="GLfloat" />
+ <param name="stencil" type="GLint" />
+ </function>
+
<function name="BlitNamedFramebuffer" offset="assign">
<param name="readFramebuffer" type="GLuint" />
<param name="drawFramebuffer" type="GLuint" />
<param name="target" type="GLenum" />
</function>
+ <function name="GetNamedFramebufferParameteriv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint *" />
+ </function>
+
<function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<!-- Renderbuffer object functions -->
- <function name="CreateRenderbuffers" offset="assign">
+ <function name="CreateRenderbuffers">
<param name="n" type="GLsizei" />
<param name="renderbuffers" type="GLuint *" />
</function>
- <function name="NamedRenderbufferStorage" offset="assign">
+ <function name="NamedRenderbufferStorage">
<param name="renderbuffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
</function>
- <function name="NamedRenderbufferStorageMultisample" offset="assign">
+ <function name="NamedRenderbufferStorageMultisample">
<param name="renderbuffer" type="GLuint" />
<param name="samples" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="height" type="GLsizei" />
</function>
- <function name="GetNamedRenderbufferParameteriv" offset="assign">
+ <function name="GetNamedRenderbufferParameteriv">
<param name="renderbuffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
<!-- Texture object functions -->
- <function name="CreateTextures" offset="assign">
+ <function name="CreateTextures">
<param name="target" type="GLenum" />
<param name="n" type="GLsizei" />
<param name="textures" type="GLuint *" />
</function>
- <function name="TextureBuffer" offset="assign">
+ <function name="TextureBuffer">
<param name="texture" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="buffer" type="GLuint" />
</function>
- <function name="TextureBufferRange" offset="assign">
+ <function name="TextureBufferRange">
<param name="texture" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
</function>
- <function name="TextureStorage1D" offset="assign">
+ <function name="TextureStorage1D">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
</function>
- <function name="TextureStorage2D" offset="assign">
+ <function name="TextureStorage2D">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="height" type="GLsizei" />
</function>
- <function name="TextureStorage3D" offset="assign">
+ <function name="TextureStorage3D">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="depth" type="GLsizei" />
</function>
- <function name="TextureStorage2DMultisample" offset="assign">
+ <function name="TextureStorage2DMultisample">
<param name="texture" type="GLuint" />
<param name="samples" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="fixedsamplelocations" type="GLboolean" />
</function>
- <function name="TextureStorage3DMultisample" offset="assign">
+ <function name="TextureStorage3DMultisample">
<param name="texture" type="GLuint" />
<param name="samples" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="fixedsamplelocations" type="GLboolean" />
</function>
- <function name="TextureSubImage1D" offset="assign">
+ <function name="TextureSubImage1D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="TextureSubImage2D" offset="assign">
+ <function name="TextureSubImage2D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="TextureSubImage3D" offset="assign">
+ <function name="TextureSubImage3D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="CompressedTextureSubImage1D" offset="assign">
+ <function name="CompressedTextureSubImage1D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="CompressedTextureSubImage2D" offset="assign">
+ <function name="CompressedTextureSubImage2D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="CompressedTextureSubImage3D" offset="assign">
+ <function name="CompressedTextureSubImage3D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="CopyTextureSubImage1D" offset="assign">
+ <function name="CopyTextureSubImage1D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="width" type="GLsizei" />
</function>
- <function name="CopyTextureSubImage2D" offset="assign">
+ <function name="CopyTextureSubImage2D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="height" type="GLsizei" />
</function>
- <function name="CopyTextureSubImage3D" offset="assign">
+ <function name="CopyTextureSubImage3D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="height" type="GLsizei" />
</function>
- <function name="TextureParameterf" offset="assign">
+ <function name="TextureParameterf">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLfloat" />
</function>
- <function name="TextureParameterfv" offset="assign">
+ <function name="TextureParameterfv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="const GLfloat *" />
</function>
- <function name="TextureParameteri" offset="assign">
+ <function name="TextureParameteri">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint" />
</function>
- <function name="TextureParameterIiv" offset="assign">
+ <function name="TextureParameterIiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="const GLint *" />
</function>
- <function name="TextureParameterIuiv" offset="assign">
+ <function name="TextureParameterIuiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="const GLuint *" />
</function>
- <function name="TextureParameteriv" offset="assign">
+ <function name="TextureParameteriv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="const GLint *" />
</function>
- <function name="GenerateTextureMipmap" offset="assign">
+ <function name="GenerateTextureMipmap">
<param name="texture" type="GLuint" />
</function>
- <function name="BindTextureUnit" offset="assign">
+ <function name="BindTextureUnit">
<param name="unit" type="GLuint" />
<param name="texture" type="GLuint" />
</function>
- <function name="GetTextureImage" offset="assign">
+ <function name="GetTextureImage">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="format" type="GLenum" />
<param name="pixels" type="GLvoid *" />
</function>
- <function name="GetCompressedTextureImage" offset="assign">
+ <function name="GetCompressedTextureImage">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="bufSize" type="GLsizei" />
<param name="pixels" type="GLvoid *" />
</function>
- <function name="GetTextureLevelParameterfv" offset="assign">
+ <function name="GetTextureLevelParameterfv">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLfloat *" />
</function>
- <function name="GetTextureLevelParameteriv" offset="assign">
+ <function name="GetTextureLevelParameteriv">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
- <function name="GetTextureParameterfv" offset="assign">
+ <function name="GetTextureParameterfv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLfloat *" />
</function>
- <function name="GetTextureParameterIiv" offset="assign">
+ <function name="GetTextureParameterIiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
- <function name="GetTextureParameterIuiv" offset="assign">
+ <function name="GetTextureParameterIuiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLuint *" />
</function>
- <function name="GetTextureParameteriv" offset="assign">
+ <function name="GetTextureParameteriv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
<!-- Vertex Array object functions -->
- <function name="CreateVertexArrays" offset="assign">
+ <function name="CreateVertexArrays">
<param name="n" type="GLsizei" />
<param name="arrays" type="GLuint *" />
</function>
- <function name="DisableVertexArrayAttrib" offset="assign">
+ <function name="DisableVertexArrayAttrib">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
- <function name="EnableVertexArrayAttrib" offset="assign">
+ <function name="EnableVertexArrayAttrib">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
- <function name="VertexArrayElementBuffer" offset="assign">
+ <function name="VertexArrayElementBuffer">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
</function>
- <function name="VertexArrayVertexBuffer" offset="assign">
+ <function name="VertexArrayVertexBuffer">
<param name="vaobj" type="GLuint" />
<param name="bindingindex" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="stride" type="GLsizei" />
</function>
- <function name="VertexArrayVertexBuffers" offset="assign">
+ <function name="VertexArrayVertexBuffers">
<param name="vaobj" type="GLuint" />
<param name="first" type="GLuint" />
<param name="count" type="GLsizei" />
<param name="strides" type="const GLsizei *" />
</function>
- <function name="VertexArrayAttribFormat" offset="assign">
+ <function name="VertexArrayAttribFormat">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="size" type="GLint" />
<param name="relativeoffset" type="GLuint" />
</function>
- <function name="VertexArrayAttribIFormat" offset="assign">
+ <function name="VertexArrayAttribIFormat">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="size" type="GLint" />
<param name="relativeoffset" type="GLuint" />
</function>
- <function name="VertexArrayAttribLFormat" offset="assign">
+ <function name="VertexArrayAttribLFormat">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="size" type="GLint" />
<param name="relativeoffset" type="GLuint" />
</function>
- <function name="VertexArrayAttribBinding" offset="assign">
+ <function name="VertexArrayAttribBinding">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="bindingindex" type="GLuint" />
</function>
- <function name="VertexArrayBindingDivisor" offset="assign">
+ <function name="VertexArrayBindingDivisor">
<param name="vaobj" type="GLuint" />
<param name="bindingindex" type="GLuint" />
<param name="divisor" type="GLuint" />
</function>
- <function name="GetVertexArrayiv" offset="assign">
+ <function name="GetVertexArrayiv">
<param name="vaobj" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
- <function name="GetVertexArrayIndexediv" offset="assign">
+ <function name="GetVertexArrayIndexediv">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
- <function name="GetVertexArrayIndexed64iv" offset="assign">
+ <function name="GetVertexArrayIndexed64iv">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
<param name="pname" type="GLenum" />
<!-- Sampler object functions -->
- <function name="CreateSamplers" offset="assign">
+ <function name="CreateSamplers">
<param name="n" type="GLsizei" />
<param name="samplers" type="GLuint *" />
</function>
<!-- Program Pipeline object functions -->
- <function name="CreateProgramPipelines" offset="assign">
+ <function name="CreateProgramPipelines">
<param name="n" type="GLsizei" />
<param name="pipelines" type="GLuint *" />
</function>
<!-- Query object functions -->
- <function name="CreateQueries" offset="assign">
+ <function name="CreateQueries">
<param name="target" type="GLenum" />
<param name="n" type="GLsizei" />
<param name="ids" type="GLuint *" />
</function>
- <function name="GetQueryBufferObjectiv" offset="assign">
+ <function name="GetQueryBufferObjectiv">
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
- <function name="GetQueryBufferObjectuiv" offset="assign">
+ <function name="GetQueryBufferObjectuiv">
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
- <function name="GetQueryBufferObjecti64v" offset="assign">
+ <function name="GetQueryBufferObjecti64v">
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
- <function name="GetQueryBufferObjectui64v" offset="assign">
+ <function name="GetQueryBufferObjectui64v">
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />