<enum name="QUERY_TARGET" value="0x82EA"/>
<enum name="TEXTURE_BINDING" value="0x82EB"/>
+ <!-- Transform Feedback object functions -->
+
+ <function name="CreateTransformFeedbacks">
+ <param name="n" type="GLsizei" />
+ <param name="ids" type="GLuint *" />
+ </function>
+
+ <function name="TransformFeedbackBufferBase">
+ <param name="xfb" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ </function>
+
+ <function name="TransformFeedbackBufferRange">
+ <param name="xfb" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ </function>
+
+ <function name="GetTransformFeedbackiv">
+ <param name="xfb" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint *" />
+ </function>
+
+ <function name="GetTransformFeedbacki_v">
+ <param name="xfb" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="index" type="GLuint" />
+ <param name="param" type="GLint *" />
+ </function>
+
+ <function name="GetTransformFeedbacki64_v">
+ <param name="xfb" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="index" type="GLuint" />
+ <param name="param" type="GLint64 *" />
+ </function>
+
+ <!-- Buffer object functions -->
+
+ <function name="CreateBuffers">
+ <param name="n" type="GLsizei" />
+ <param name="buffers" type="GLuint *" />
+ </function>
+
+ <function name="NamedBufferStorage">
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="data" type="const GLvoid *" />
+ <param name="flags" type="GLbitfield" />
+ </function>
+
+ <function name="NamedBufferData">
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="data" type="const GLvoid *" />
+ <param name="usage" type="GLenum" />
+ </function>
+
+ <function name="NamedBufferSubData">
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="CopyNamedBufferSubData">
+ <param name="readBuffer" type="GLuint" />
+ <param name="writeBuffer" type="GLuint" />
+ <param name="readOffset" type="GLintptr" />
+ <param name="writeOffset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ </function>
+
+ <function name="ClearNamedBufferData">
+ <param name="buffer" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="format" type="GLenum" />
+ <param name="type" type="GLenum" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="ClearNamedBufferSubData">
+ <param name="buffer" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="format" type="GLenum" />
+ <param name="type" type="GLenum" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="MapNamedBuffer">
+ <return type="GLvoid *" />
+ <param name="buffer" type="GLuint" />
+ <param name="access" type="GLenum" />
+ </function>
+
+ <function name="MapNamedBufferRange">
+ <return type="GLvoid *" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="length" type="GLsizeiptr" />
+ <param name="access" type="GLbitfield" />
+ </function>
+
+ <function name="UnmapNamedBuffer">
+ <return type="GLboolean" />
+ <param name="buffer" type="GLuint" />
+ </function>
+
+ <function name="FlushMappedNamedBufferRange">
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="length" type="GLsizeiptr" />
+ </function>
+
+ <function name="GetNamedBufferParameteriv">
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint *" />
+ </function>
+
+ <function name="GetNamedBufferParameteri64v">
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint64 *" />
+ </function>
+
+ <function name="GetNamedBufferPointerv">
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLvoid **" />
+ </function>
+
+ <function name="GetNamedBufferSubData">
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="data" type="GLvoid *" />
+ </function>
+
+ <!-- Framebuffer object functions -->
+
+ <function name="CreateFramebuffers" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="framebuffers" type="GLuint *" />
+ </function>
+
+ <function name="NamedFramebufferRenderbuffer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="renderbuffertarget" type="GLenum" />
+ <param name="renderbuffer" type="GLuint" />
+ </function>
+
+ <function name="NamedFramebufferParameteri" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint" />
+ </function>
+
+ <function name="NamedFramebufferTexture" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ </function>
+
+ <function name="NamedFramebufferTextureLayer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="layer" type="GLint" />
+ </function>
+
+ <function name="NamedFramebufferDrawBuffer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buf" type="GLenum" />
+ </function>
+
+ <function name="NamedFramebufferDrawBuffers" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="n" type="GLsizei" />
+ <param name="bufs" type="const GLenum *" />
+ </function>
+
+ <function name="NamedFramebufferReadBuffer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buf" type="GLenum" />
+ </function>
+
+ <function name="InvalidateNamedFramebufferData" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="numAttachments" type="GLsizei" />
+ <param name="attachments" type="const GLenum *" />
+ </function>
+
+ <function name="InvalidateNamedFramebufferSubData" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="numAttachments" type="GLsizei" />
+ <param name="attachments" type="const GLenum *" />
+ <param name="x" type="GLint" />
+ <param name="y" type="GLint" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ </function>
+
+ <function name="ClearNamedFramebufferiv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buffer" type="GLenum" />
+ <param name="drawbuffer" type="GLint" />
+ <param name="value" type="const GLint *" />
+ </function>
+
+ <function name="ClearNamedFramebufferuiv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buffer" type="GLenum" />
+ <param name="drawbuffer" type="GLint" />
+ <param name="value" type="const GLuint *" />
+ </function>
+
+ <function name="ClearNamedFramebufferfv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buffer" type="GLenum" />
+ <param name="drawbuffer" type="GLint" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+
+ <function name="ClearNamedFramebufferfi" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buffer" type="GLenum" />
+ <param name="depth" type="GLfloat" />
+ <param name="stencil" type="GLint" />
+ </function>
+
+ <function name="BlitNamedFramebuffer" offset="assign">
+ <param name="readFramebuffer" type="GLuint" />
+ <param name="drawFramebuffer" type="GLuint" />
+ <param name="srcX0" type="GLint" />
+ <param name="srcY0" type="GLint" />
+ <param name="srcX1" type="GLint" />
+ <param name="srcY1" type="GLint" />
+ <param name="dstX0" type="GLint" />
+ <param name="dstY0" type="GLint" />
+ <param name="dstX1" type="GLint" />
+ <param name="dstY1" type="GLint" />
+ <param name="mask" type="GLbitfield" />
+ <param name="filter" type="GLenum" />
+ </function>
+
+ <function name="CheckNamedFramebufferStatus" offset="assign">
+ <return type="GLenum" />
+ <param name="framebuffer" type="GLuint" />
+ <param name="target" type="GLenum" />
+ </function>
+
+ <function name="GetNamedFramebufferParameteriv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint *" />
+ </function>
+
+ <function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint *" />
+ </function>
+
+ <!-- Renderbuffer object functions -->
+
+ <function name="CreateRenderbuffers">
+ <param name="n" type="GLsizei" />
+ <param name="renderbuffers" type="GLuint *" />
+ </function>
+
+ <function name="NamedRenderbufferStorage">
+ <param name="renderbuffer" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ </function>
+
+ <function name="NamedRenderbufferStorageMultisample">
+ <param name="renderbuffer" type="GLuint" />
+ <param name="samples" type="GLsizei" />
+ <param name="internalformat" type="GLenum" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ </function>
+
+ <function name="GetNamedRenderbufferParameteriv">
+ <param name="renderbuffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint *" />
+ </function>
+
<!-- Texture object functions -->
- <function name="CreateTextures" offset="assign">
+ <function name="CreateTextures">
<param name="target" type="GLenum" />
<param name="n" type="GLsizei" />
<param name="textures" type="GLuint *" />
</function>
- <function name="TextureStorage1D" offset="assign">
+ <function name="TextureBuffer">
+ <param name="texture" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="buffer" type="GLuint" />
+ </function>
+
+ <function name="TextureBufferRange">
+ <param name="texture" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ </function>
+
+ <function name="TextureStorage1D">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
</function>
- <function name="TextureStorage2D" offset="assign">
+ <function name="TextureStorage2D">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="height" type="GLsizei" />
</function>
- <function name="TextureStorage3D" offset="assign">
+ <function name="TextureStorage3D">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="depth" type="GLsizei" />
</function>
- <function name="TextureSubImage1D" offset="assign">
+ <function name="TextureStorage2DMultisample">
+ <param name="texture" type="GLuint" />
+ <param name="samples" type="GLsizei" />
+ <param name="internalformat" type="GLenum" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ <param name="fixedsamplelocations" type="GLboolean" />
+ </function>
+
+ <function name="TextureStorage3DMultisample">
+ <param name="texture" type="GLuint" />
+ <param name="samples" type="GLsizei" />
+ <param name="internalformat" type="GLenum" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ <param name="depth" type="GLsizei" />
+ <param name="fixedsamplelocations" type="GLboolean" />
+ </function>
+
+ <function name="TextureSubImage1D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="TextureSubImage2D" offset="assign">
+ <function name="TextureSubImage2D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="TextureSubImage3D" offset="assign">
+ <function name="TextureSubImage3D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="pixels" type="const GLvoid *" />
</function>
+ <function name="CompressedTextureSubImage1D">
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="xoffset" type="GLint" />
+ <param name="width" type="GLsizei" />
+ <param name="format" type="GLenum" />
+ <param name="imageSize" type="GLsizei" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="CompressedTextureSubImage2D">
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="xoffset" type="GLint" />
+ <param name="yoffset" type="GLint" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ <param name="format" type="GLenum" />
+ <param name="imageSize" type="GLsizei" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="CompressedTextureSubImage3D">
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="xoffset" type="GLint" />
+ <param name="yoffset" type="GLint" />
+ <param name="zoffset" type="GLint" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ <param name="depth" type="GLsizei" />
+ <param name="format" type="GLenum" />
+ <param name="imageSize" type="GLsizei" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="CopyTextureSubImage1D">
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="xoffset" type="GLint" />
+ <param name="x" type="GLint" />
+ <param name="y" type="GLint" />
+ <param name="width" type="GLsizei" />
+ </function>
+
+ <function name="CopyTextureSubImage2D">
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="xoffset" type="GLint" />
+ <param name="yoffset" type="GLint" />
+ <param name="x" type="GLint" />
+ <param name="y" type="GLint" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ </function>
+
+ <function name="CopyTextureSubImage3D">
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="xoffset" type="GLint" />
+ <param name="yoffset" type="GLint" />
+ <param name="zoffset" type="GLint" />
+ <param name="x" type="GLint" />
+ <param name="y" type="GLint" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ </function>
+
+ <function name="TextureParameterf">
+ <param name="texture" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLfloat" />
+ </function>
+
+ <function name="TextureParameterfv">
+ <param name="texture" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="const GLfloat *" />
+ </function>
+
+ <function name="TextureParameteri">
+ <param name="texture" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint" />
+ </function>
+
+ <function name="TextureParameterIiv">
+ <param name="texture" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="const GLint *" />
+ </function>
+
+ <function name="TextureParameterIuiv">
+ <param name="texture" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="const GLuint *" />
+ </function>
+
+ <function name="TextureParameteriv">
+ <param name="texture" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="const GLint *" />
+ </function>
+
+ <function name="GenerateTextureMipmap">
+ <param name="texture" type="GLuint" />
+ </function>
+
+ <function name="BindTextureUnit">
+ <param name="unit" type="GLuint" />
+ <param name="texture" type="GLuint" />
+ </function>
+
+ <function name="GetTextureImage">
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="format" type="GLenum" />
+ <param name="type" type="GLenum" />
+ <param name="bufSize" type="GLsizei" />
+ <param name="pixels" type="GLvoid *" />
+ </function>
+
+ <function name="GetCompressedTextureImage">
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="bufSize" type="GLsizei" />
+ <param name="pixels" type="GLvoid *" />
+ </function>
+
+ <function name="GetTextureLevelParameterfv">
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLfloat *" />
+ </function>
+
+ <function name="GetTextureLevelParameteriv">
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint *" />
+ </function>
+
+ <function name="GetTextureParameterfv">
+ <param name="texture" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLfloat *" />
+ </function>
+
+ <function name="GetTextureParameterIiv">
+ <param name="texture" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint *" />
+ </function>
+
+ <function name="GetTextureParameterIuiv">
+ <param name="texture" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLuint *" />
+ </function>
+
+ <function name="GetTextureParameteriv">
+ <param name="texture" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint *" />
+ </function>
+
+ <!-- Vertex Array object functions -->
+
+ <function name="CreateVertexArrays">
+ <param name="n" type="GLsizei" />
+ <param name="arrays" type="GLuint *" />
+ </function>
+
+ <function name="DisableVertexArrayAttrib">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ </function>
+
+ <function name="EnableVertexArrayAttrib">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayElementBuffer">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayVertexBuffer">
+ <param name="vaobj" type="GLuint" />
+ <param name="bindingindex" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="stride" type="GLsizei" />
+ </function>
+
+ <function name="VertexArrayVertexBuffers">
+ <param name="vaobj" type="GLuint" />
+ <param name="first" type="GLuint" />
+ <param name="count" type="GLsizei" />
+ <param name="buffers" type="const GLuint *" />
+ <param name="offsets" type="const GLintptr *" />
+ <param name="strides" type="const GLsizei *" />
+ </function>
+
+ <function name="VertexArrayAttribFormat">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="normalized" type="GLboolean" />
+ <param name="relativeoffset" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayAttribIFormat">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="relativeoffset" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayAttribLFormat">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="relativeoffset" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayAttribBinding">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="bindingindex" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayBindingDivisor">
+ <param name="vaobj" type="GLuint" />
+ <param name="bindingindex" type="GLuint" />
+ <param name="divisor" type="GLuint" />
+ </function>
+
+ <function name="GetVertexArrayiv">
+ <param name="vaobj" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint *" />
+ </function>
+
+ <function name="GetVertexArrayIndexediv">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint *" />
+ </function>
+
+ <function name="GetVertexArrayIndexed64iv">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint64 *" />
+ </function>
+
+ <!-- Sampler object functions -->
+
+ <function name="CreateSamplers">
+ <param name="n" type="GLsizei" />
+ <param name="samplers" type="GLuint *" />
+ </function>
+
+ <!-- Program Pipeline object functions -->
+
+ <function name="CreateProgramPipelines">
+ <param name="n" type="GLsizei" />
+ <param name="pipelines" type="GLuint *" />
+ </function>
+
+ <!-- Query object functions -->
+
+ <function name="CreateQueries">
+ <param name="target" type="GLenum" />
+ <param name="n" type="GLsizei" />
+ <param name="ids" type="GLuint *" />
+ </function>
+
+ <function name="GetQueryBufferObjectiv">
+ <param name="id" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="GetQueryBufferObjectuiv">
+ <param name="id" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="GetQueryBufferObjecti64v">
+ <param name="id" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="GetQueryBufferObjectui64v">
+ <param name="id" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="offset" type="GLintptr" />
+ </function>
</category>
</OpenGLAPI>