<param name="size" type="GLsizeiptr" />
</function>
- <function name="TextureStorage1D">
+ <function name="TextureStorage1D" no_error="true">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
</function>
- <function name="TextureStorage2D">
+ <function name="TextureStorage2D" no_error="true">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="height" type="GLsizei" />
</function>
- <function name="TextureStorage3D">
+ <function name="TextureStorage3D" no_error="true">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="param" type="const GLint *" />
</function>
- <function name="GenerateTextureMipmap">
+ <function name="GenerateTextureMipmap" no_error="true">
<param name="texture" type="GLuint" />
</function>
<!-- Vertex Array object functions -->
- <function name="CreateVertexArrays">
+ <function name="CreateVertexArrays" no_error="true">
<param name="n" type="GLsizei" />
<param name="arrays" type="GLuint *" />
</function>
<param name="bindingindex" type="GLuint" />
</function>
- <function name="VertexArrayBindingDivisor">
+ <function name="VertexArrayBindingDivisor" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="bindingindex" type="GLuint" />
<param name="divisor" type="GLuint" />