mesa: add KHR_no_error support to glDrawBuffer()
[mesa.git] / src / mapi / glapi / gen / ARB_direct_state_access.xml
index 155b6f8d52845d43feff4b250b5b5148def795b1..54276ea59d93ca6e4a09094b5031e32e5e7e393b 100644 (file)
 
    <!-- Buffer object functions -->
 
-   <function name="CreateBuffers">
+   <function name="CreateBuffers" no_error="true">
       <param name="n" type="GLsizei" />
       <param name="buffers" type="GLuint *" />
    </function>
 
-   <function name="NamedBufferStorage">
+   <function name="NamedBufferStorage" no_error="true">
       <param name="buffer" type="GLuint" />
       <param name="size" type="GLsizeiptr" />
       <param name="data" type="const GLvoid *" />
       <param name="flags" type="GLbitfield" />
    </function>
 
-   <function name="NamedBufferData">
+   <function name="NamedBufferData" marshal="custom">
       <param name="buffer" type="GLuint" />
       <param name="size" type="GLsizeiptr" />
       <param name="data" type="const GLvoid *" />
       <param name="usage" type="GLenum" />
    </function>
 
-   <function name="NamedBufferSubData">
+   <function name="NamedBufferSubData" no_error="true" marshal="custom">
       <param name="buffer" type="GLuint" />
       <param name="offset" type="GLintptr" />
       <param name="size" type="GLsizeiptr" />
       <param name="data" type="const GLvoid *" />
    </function>
 
-   <function name="CopyNamedBufferSubData">
+   <function name="CopyNamedBufferSubData" no_error="true">
       <param name="readBuffer" type="GLuint" />
       <param name="writeBuffer" type="GLuint" />
       <param name="readOffset" type="GLintptr" />
       <param name="data" type="const GLvoid *" />
    </function>
 
-   <function name="MapNamedBuffer">
+   <function name="MapNamedBuffer" no_error="true">
       <return type="GLvoid *" />
       <param name="buffer" type="GLuint" />
       <param name="access" type="GLenum" />
    </function>
 
-   <function name="MapNamedBufferRange">
+   <function name="MapNamedBufferRange" no_error="true">
       <return type="GLvoid *" />
       <param name="buffer" type="GLuint" />
       <param name="offset" type="GLintptr" />
       <param name="access" type="GLbitfield" />
    </function>
 
-   <function name="UnmapNamedBuffer">
+   <function name="UnmapNamedBuffer" no_error="true">
       <return type="GLboolean" />
       <param name="buffer" type="GLuint" />
    </function>
 
-   <function name="FlushMappedNamedBufferRange">
+   <function name="FlushMappedNamedBufferRange" no_error="true">
       <param name="buffer" type="GLuint" />
       <param name="offset" type="GLintptr" />
       <param name="length" type="GLsizeiptr" />
       <param name="param" type="GLint" />
    </function>
 
-   <function name="NamedFramebufferTexture">
+   <function name="NamedFramebufferTexture" no_error="true">
       <param name="framebuffer" type="GLuint" />
       <param name="attachment" type="GLenum" />
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
    </function>
 
-   <function name="NamedFramebufferTextureLayer">
+   <function name="NamedFramebufferTextureLayer" no_error="true">
       <param name="framebuffer" type="GLuint" />
       <param name="attachment" type="GLenum" />
       <param name="texture" type="GLuint" />
       <param name="bufs" type="const GLenum *" />
    </function>
 
-   <function name="NamedFramebufferReadBuffer">
+   <function name="NamedFramebufferReadBuffer" no_error="true">
       <param name="framebuffer" type="GLuint" />
       <param name="buf" type="GLenum" />
    </function>
    <function name="ClearNamedFramebufferfi">
       <param name="framebuffer" type="GLuint" />
       <param name="buffer" type="GLenum" />
+      <param name="drawbuffer" type="GLint" />
       <param name="depth" type="GLfloat" />
       <param name="stencil" type="GLint" />
    </function>
 
-   <function name="BlitNamedFramebuffer">
+   <function name="BlitNamedFramebuffer" no_error="true">
       <param name="readFramebuffer" type="GLuint" />
       <param name="drawFramebuffer" type="GLuint" />
       <param name="srcX0" type="GLint" />
 
    <!-- Renderbuffer object functions -->
 
-   <function name="CreateRenderbuffers">
+   <function name="CreateRenderbuffers" no_error="true">
       <param name="n" type="GLsizei" />
       <param name="renderbuffers" type="GLuint *" />
    </function>
 
    <!-- Texture object functions -->
 
-   <function name="CreateTextures">
+   <function name="CreateTextures" no_error="true">
       <param name="target" type="GLenum" />
       <param name="n" type="GLsizei" />
       <param name="textures" type="GLuint *" />
       <param name="size" type="GLsizeiptr" />
    </function>
 
-   <function name="TextureStorage1D">
+   <function name="TextureStorage1D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="levels" type="GLsizei" />
       <param name="internalformat" type="GLenum" />
       <param name="width" type="GLsizei" />
    </function>
 
-   <function name="TextureStorage2D">
+   <function name="TextureStorage2D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="levels" type="GLsizei" />
       <param name="internalformat" type="GLenum" />
       <param name="height" type="GLsizei" />
    </function>
 
-   <function name="TextureStorage3D">
+   <function name="TextureStorage3D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="levels" type="GLsizei" />
       <param name="internalformat" type="GLenum" />
       <param name="pixels" type="const GLvoid *" />
    </function>
 
-   <function name="CompressedTextureSubImage1D">
+   <function name="CompressedTextureSubImage1D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="data" type="const GLvoid *" />
    </function>
 
-   <function name="CompressedTextureSubImage2D">
+   <function name="CompressedTextureSubImage2D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="data" type="const GLvoid *" />
    </function>
 
-   <function name="CompressedTextureSubImage3D">
+   <function name="CompressedTextureSubImage3D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="data" type="const GLvoid *" />
    </function>
 
-   <function name="CopyTextureSubImage1D">
+   <function name="CopyTextureSubImage1D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="width" type="GLsizei" />
    </function>
 
-   <function name="CopyTextureSubImage2D">
+   <function name="CopyTextureSubImage2D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="height" type="GLsizei" />
    </function>
 
-   <function name="CopyTextureSubImage3D">
+   <function name="CopyTextureSubImage3D" no_error="true">
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
       <param name="xoffset" type="GLint" />
       <param name="param" type="const GLint *" />
    </function>
 
-   <function name="GenerateTextureMipmap">
+   <function name="GenerateTextureMipmap" no_error="true">
       <param name="texture" type="GLuint" />
    </function>
 
-   <function name="BindTextureUnit">
+   <function name="BindTextureUnit" no_error="true">
       <param name="unit" type="GLuint" />
       <param name="texture" type="GLuint" />
    </function>
 
    <!-- Vertex Array object functions -->
 
-   <function name="CreateVertexArrays">
+   <function name="CreateVertexArrays" no_error="true">
       <param name="n" type="GLsizei" />
       <param name="arrays" type="GLuint *" />
    </function>
 
-   <function name="DisableVertexArrayAttrib">
+   <function name="DisableVertexArrayAttrib" no_error="true">
       <param name="vaobj" type="GLuint" />
       <param name="index" type="GLuint" />
    </function>
 
-   <function name="EnableVertexArrayAttrib">
+   <function name="EnableVertexArrayAttrib" no_error="true">
       <param name="vaobj" type="GLuint" />
       <param name="index" type="GLuint" />
    </function>
       <param name="buffer" type="GLuint" />
    </function>
 
-   <function name="VertexArrayVertexBuffer">
+   <function name="VertexArrayVertexBuffer" no_error="true">
       <param name="vaobj" type="GLuint" />
       <param name="bindingindex" type="GLuint" />
       <param name="buffer" type="GLuint" />
       <param name="stride" type="GLsizei" />
    </function>
 
-   <function name="VertexArrayVertexBuffers">
+   <function name="VertexArrayVertexBuffers" no_error="true">
       <param name="vaobj" type="GLuint" />
       <param name="first" type="GLuint" />
       <param name="count" type="GLsizei" />
       <param name="relativeoffset" type="GLuint" />
    </function>
 
-   <function name="VertexArrayAttribBinding">
+   <function name="VertexArrayAttribBinding" no_error="true">
       <param name="vaobj" type="GLuint" />
       <param name="attribindex" type="GLuint" />
       <param name="bindingindex" type="GLuint" />
    </function>
 
-   <function name="VertexArrayBindingDivisor">
+   <function name="VertexArrayBindingDivisor" no_error="true">
       <param name="vaobj" type="GLuint" />
       <param name="bindingindex" type="GLuint" />
       <param name="divisor" type="GLuint" />
 
    <!-- Sampler object functions -->
 
-   <function name="CreateSamplers">
+   <function name="CreateSamplers" no_error="true">
       <param name="n" type="GLsizei" />
       <param name="samplers" type="GLuint *" />
    </function>
 
    <!-- Program Pipeline object functions -->
 
-   <function name="CreateProgramPipelines">
+   <function name="CreateProgramPipelines" no_error="true">
       <param name="n" type="GLsizei" />
       <param name="pipelines" type="GLuint *" />
    </function>