<param name="param" type="const GLint *" />
</function>
- <function name="GenerateTextureMipmap">
+ <function name="GenerateTextureMipmap" no_error="true">
<param name="texture" type="GLuint" />
</function>
<param name="bindingindex" type="GLuint" />
</function>
- <function name="VertexArrayBindingDivisor">
+ <function name="VertexArrayBindingDivisor" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="bindingindex" type="GLuint" />
<param name="divisor" type="GLuint" />