<param name="data" type="GLvoid *" />
</function>
+ <!-- Framebuffer object functions -->
+
+ <function name="CreateFramebuffers" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="framebuffers" type="GLuint *" />
+ </function>
+
<!-- Renderbuffer object functions -->
<function name="CreateRenderbuffers" offset="assign">