<param name="flags" type="GLbitfield" />
</function>
- <function name="NamedBufferData" marshal="custom">
+ <function name="NamedBufferData" marshal="custom" no_error="true">
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
<param name="size" type="GLsizeiptr" />
</function>
- <function name="ClearNamedBufferData">
+ <function name="ClearNamedBufferData" no_error="true">
<param name="buffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="format" type="GLenum" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="ClearNamedBufferSubData">
+ <function name="ClearNamedBufferSubData" no_error="true">
<param name="buffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="offset" type="GLintptr" />
<param name="access" type="GLbitfield" />
</function>
- <function name="UnmapNamedBuffer" no_error="true">
+ <function name="UnmapNamedBuffer" alias="UnmapNamedBufferEXT" no_error="true">
<return type="GLboolean" />
<param name="buffer" type="GLuint" />
</function>
<param name="framebuffers" type="GLuint *" />
</function>
- <function name="NamedFramebufferRenderbuffer">
+ <function name="NamedFramebufferRenderbuffer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="renderbuffertarget" type="GLenum" />
<param name="layer" type="GLint" />
</function>
- <function name="NamedFramebufferDrawBuffer">
+ <function name="NamedFramebufferDrawBuffer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="buf" type="GLenum" />
</function>
- <function name="NamedFramebufferDrawBuffers">
+ <function name="NamedFramebufferDrawBuffers" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="n" type="GLsizei" />
<param name="bufs" type="const GLenum *" />
<param name="stencil" type="GLint" />
</function>
- <function name="BlitNamedFramebuffer">
+ <function name="BlitNamedFramebuffer" no_error="true">
<param name="readFramebuffer" type="GLuint" />
<param name="drawFramebuffer" type="GLuint" />
<param name="srcX0" type="GLint" />
<param name="size" type="GLsizeiptr" />
</function>
- <function name="TextureStorage1D">
+ <function name="TextureStorage1D" no_error="true">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
</function>
- <function name="TextureStorage2D">
+ <function name="TextureStorage2D" no_error="true">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="height" type="GLsizei" />
</function>
- <function name="TextureStorage3D">
+ <function name="TextureStorage3D" no_error="true">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="fixedsamplelocations" type="GLboolean" />
</function>
- <function name="TextureSubImage1D">
+ <function name="TextureSubImage1D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="TextureSubImage2D">
+ <function name="TextureSubImage2D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="TextureSubImage3D">
+ <function name="TextureSubImage3D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="param" type="const GLint *" />
</function>
- <function name="GenerateTextureMipmap">
+ <function name="GenerateTextureMipmap" no_error="true">
<param name="texture" type="GLuint" />
</function>
<!-- Vertex Array object functions -->
- <function name="CreateVertexArrays">
+ <function name="CreateVertexArrays" no_error="true">
<param name="n" type="GLsizei" />
<param name="arrays" type="GLuint *" />
</function>
- <function name="DisableVertexArrayAttrib">
+ <function name="DisableVertexArrayAttrib" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
<param name="index" type="GLuint" />
</function>
- <function name="VertexArrayElementBuffer">
+ <function name="VertexArrayElementBuffer" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
</function>
<param name="bindingindex" type="GLuint" />
</function>
- <function name="VertexArrayBindingDivisor">
+ <function name="VertexArrayBindingDivisor" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="bindingindex" type="GLuint" />
<param name="divisor" type="GLuint" />