<param name="data" type="GLvoid *" />
</function>
+ <!-- Renderbuffer object functions -->
+
+ <function name="CreateRenderbuffers" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="renderbuffers" type="GLuint *" />
+ </function>
+
<!-- Texture object functions -->
<function name="CreateTextures" offset="assign">