<param name="data" type="GLvoid *" />
</function>
+ <!-- Framebuffer object functions -->
+
+ <function name="CreateFramebuffers" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="framebuffers" type="GLuint *" />
+ </function>
+
+ <function name="NamedFramebufferRenderbuffer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="renderbuffertarget" type="GLenum" />
+ <param name="renderbuffer" type="GLuint" />
+ </function>
+
+ <function name="NamedFramebufferTexture" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ </function>
+
+ <function name="NamedFramebufferTextureLayer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="layer" type="GLint" />
+ </function>
+
+ <function name="CheckNamedFramebufferStatus" offset="assign">
+ <return type="GLenum" />
+ <param name="framebuffer" type="GLuint" />
+ <param name="target" type="GLenum" />
+ </function>
+
+ <function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint *" />
+ </function>
+
<!-- Renderbuffer object functions -->
<function name="CreateRenderbuffers" offset="assign">
<param name="stride" type="GLsizei" />
</function>
+ <function name="VertexArrayVertexBuffers" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="first" type="GLuint" />
+ <param name="count" type="GLsizei" />
+ <param name="buffers" type="const GLuint *" />
+ <param name="offsets" type="const GLintptr *" />
+ <param name="strides" type="const GLsizei *" />
+ </function>
+
+ <function name="VertexArrayAttribFormat" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="normalized" type="GLboolean" />
+ <param name="relativeoffset" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayAttribIFormat" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="relativeoffset" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayAttribLFormat" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="relativeoffset" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayAttribBinding" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="bindingindex" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayBindingDivisor" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="bindingindex" type="GLuint" />
+ <param name="divisor" type="GLuint" />
+ </function>
+
+ <function name="GetVertexArrayiv" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint *" />
+ </function>
+
+ <function name="GetVertexArrayIndexediv" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint *" />
+ </function>
+
+ <function name="GetVertexArrayIndexed64iv" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint64 *" />
+ </function>
+
<!-- Sampler object functions -->
<function name="CreateSamplers" offset="assign">