main: Add entry point GetNamedFramebufferAttachmentParameteriv.
[mesa.git] / src / mapi / glapi / gen / ARB_direct_state_access.xml
index 976dcc8d1611fd0bfd315aefe1150c45dcaf32ac..beb6249a6f7bd1e1301e0e78d624abf65360c55e 100644 (file)
       <param name="data" type="GLvoid *" />
    </function>
 
+   <!-- Framebuffer object functions -->
+
+   <function name="CreateFramebuffers" offset="assign">
+      <param name="n" type="GLsizei" />
+      <param name="framebuffers" type="GLuint *" />
+   </function>
+
+   <function name="NamedFramebufferRenderbuffer" offset="assign">
+      <param name="framebuffer" type="GLuint" />
+      <param name="attachment" type="GLenum" />
+      <param name="renderbuffertarget" type="GLenum" />
+      <param name="renderbuffer" type="GLuint" />
+   </function>
+
+   <function name="NamedFramebufferTexture" offset="assign">
+      <param name="framebuffer" type="GLuint" />
+      <param name="attachment" type="GLenum" />
+      <param name="texture" type="GLuint" />
+      <param name="level" type="GLint" />
+   </function>
+
+   <function name="NamedFramebufferTextureLayer" offset="assign">
+      <param name="framebuffer" type="GLuint" />
+      <param name="attachment" type="GLenum" />
+      <param name="texture" type="GLuint" />
+      <param name="level" type="GLint" />
+      <param name="layer" type="GLint" />
+   </function>
+
+   <function name="CheckNamedFramebufferStatus" offset="assign">
+      <return type="GLenum" />
+      <param name="framebuffer" type="GLuint" />
+      <param name="target" type="GLenum" />
+   </function>
+
+   <function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
+      <param name="framebuffer" type="GLuint" />
+      <param name="attachment" type="GLenum" />
+      <param name="pname" type="GLenum" />
+      <param name="params" type="GLint *" />
+   </function>
+
    <!-- Renderbuffer object functions -->
 
    <function name="CreateRenderbuffers" offset="assign">
       <param name="renderbuffers" type="GLuint *" />
    </function>
 
+   <function name="NamedRenderbufferStorage" offset="assign">
+      <param name="renderbuffer" type="GLuint" />
+      <param name="internalformat" type="GLenum" />
+      <param name="width" type="GLsizei" />
+      <param name="height" type="GLsizei" />
+   </function>
+
+   <function name="NamedRenderbufferStorageMultisample" offset="assign">
+      <param name="renderbuffer" type="GLuint" />
+      <param name="samples" type="GLsizei" />
+      <param name="internalformat" type="GLenum" />
+      <param name="width" type="GLsizei" />
+      <param name="height" type="GLsizei" />
+   </function>
+
+   <function name="GetNamedRenderbufferParameteriv" offset="assign">
+      <param name="renderbuffer" type="GLuint" />
+      <param name="pname" type="GLenum" />
+      <param name="params" type="GLint *" />
+   </function>
+
    <!-- Texture object functions -->
 
    <function name="CreateTextures" offset="assign">
       <param name="params" type="GLint *" />
    </function>
 
+   <!-- Vertex Array object functions -->
+
+   <function name="CreateVertexArrays" offset="assign">
+      <param name="n" type="GLsizei" />
+      <param name="arrays" type="GLuint *" />
+   </function>
+
+   <function name="DisableVertexArrayAttrib" offset="assign">
+      <param name="vaobj" type="GLuint" />
+      <param name="index" type="GLuint" />
+   </function>
+
+   <function name="EnableVertexArrayAttrib" offset="assign">
+      <param name="vaobj" type="GLuint" />
+      <param name="index" type="GLuint" />
+   </function>
+
+   <function name="VertexArrayElementBuffer" offset="assign">
+      <param name="vaobj" type="GLuint" />
+      <param name="buffer" type="GLuint" />
+   </function>
+
+   <function name="VertexArrayVertexBuffer" offset="assign">
+      <param name="vaobj" type="GLuint" />
+      <param name="bindingindex" type="GLuint" />
+      <param name="buffer" type="GLuint" />
+      <param name="offset" type="GLintptr" />
+      <param name="stride" type="GLsizei" />
+   </function>
+
+   <function name="VertexArrayVertexBuffers" offset="assign">
+      <param name="vaobj" type="GLuint" />
+      <param name="first" type="GLuint" />
+      <param name="count" type="GLsizei" />
+      <param name="buffers" type="const GLuint *" />
+      <param name="offsets" type="const GLintptr *" />
+      <param name="strides" type="const GLsizei *" />
+   </function>
+
+   <function name="VertexArrayAttribFormat" offset="assign">
+      <param name="vaobj" type="GLuint" />
+      <param name="attribindex" type="GLuint" />
+      <param name="size" type="GLint" />
+      <param name="type" type="GLenum" />
+      <param name="normalized" type="GLboolean" />
+      <param name="relativeoffset" type="GLuint" />
+   </function>
+
+   <function name="VertexArrayAttribIFormat" offset="assign">
+      <param name="vaobj" type="GLuint" />
+      <param name="attribindex" type="GLuint" />
+      <param name="size" type="GLint" />
+      <param name="type" type="GLenum" />
+      <param name="relativeoffset" type="GLuint" />
+   </function>
+
+   <function name="VertexArrayAttribLFormat" offset="assign">
+      <param name="vaobj" type="GLuint" />
+      <param name="attribindex" type="GLuint" />
+      <param name="size" type="GLint" />
+      <param name="type" type="GLenum" />
+      <param name="relativeoffset" type="GLuint" />
+   </function>
+
+   <function name="VertexArrayAttribBinding" offset="assign">
+      <param name="vaobj" type="GLuint" />
+      <param name="attribindex" type="GLuint" />
+      <param name="bindingindex" type="GLuint" />
+   </function>
+
+   <function name="VertexArrayBindingDivisor" offset="assign">
+      <param name="vaobj" type="GLuint" />
+      <param name="bindingindex" type="GLuint" />
+      <param name="divisor" type="GLuint" />
+   </function>
+
+   <function name="GetVertexArrayiv" offset="assign">
+      <param name="vaobj" type="GLuint" />
+      <param name="pname" type="GLenum" />
+      <param name="param" type="GLint *" />
+   </function>
+
+   <function name="GetVertexArrayIndexediv" offset="assign">
+      <param name="vaobj" type="GLuint" />
+      <param name="index" type="GLuint" />
+      <param name="pname" type="GLenum" />
+      <param name="param" type="GLint *" />
+   </function>
+
+   <function name="GetVertexArrayIndexed64iv" offset="assign">
+      <param name="vaobj" type="GLuint" />
+      <param name="index" type="GLuint" />
+      <param name="pname" type="GLenum" />
+      <param name="param" type="GLint64 *" />
+   </function>
+
    <!-- Sampler object functions -->
 
    <function name="CreateSamplers" offset="assign">