<enum name="QUERY_TARGET" value="0x82EA"/>
<enum name="TEXTURE_BINDING" value="0x82EB"/>
+ <!-- Transform Feedback object functions -->
+
+ <function name="CreateTransformFeedbacks" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="ids" type="GLuint *" />
+ </function>
+
+ <function name="TransformFeedbackBufferBase" offset="assign">
+ <param name="xfb" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ </function>
+
+ <function name="TransformFeedbackBufferRange" offset="assign">
+ <param name="xfb" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ </function>
+
+ <function name="GetTransformFeedbackiv" offset="assign">
+ <param name="xfb" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint *" />
+ </function>
+
+ <function name="GetTransformFeedbacki_v" offset="assign">
+ <param name="xfb" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="index" type="GLuint" />
+ <param name="param" type="GLint *" />
+ </function>
+
+ <function name="GetTransformFeedbacki64_v" offset="assign">
+ <param name="xfb" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="index" type="GLuint" />
+ <param name="param" type="GLint64 *" />
+ </function>
+
+ <!-- Buffer object functions -->
+
+ <function name="CreateBuffers" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="buffers" type="GLuint *" />
+ </function>
+
+ <function name="NamedBufferStorage" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="data" type="const GLvoid *" />
+ <param name="flags" type="GLbitfield" />
+ </function>
+
+ <function name="NamedBufferData" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="data" type="const GLvoid *" />
+ <param name="usage" type="GLenum" />
+ </function>
+
+ <function name="NamedBufferSubData" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="CopyNamedBufferSubData" offset="assign">
+ <param name="readBuffer" type="GLuint" />
+ <param name="writeBuffer" type="GLuint" />
+ <param name="readOffset" type="GLintptr" />
+ <param name="writeOffset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ </function>
+
+ <function name="ClearNamedBufferData" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="format" type="GLenum" />
+ <param name="type" type="GLenum" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="ClearNamedBufferSubData" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="format" type="GLenum" />
+ <param name="type" type="GLenum" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="MapNamedBuffer" offset="assign">
+ <return type="GLvoid *" />
+ <param name="buffer" type="GLuint" />
+ <param name="access" type="GLenum" />
+ </function>
+
+ <function name="MapNamedBufferRange" offset="assign">
+ <return type="GLvoid *" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="length" type="GLsizeiptr" />
+ <param name="access" type="GLbitfield" />
+ </function>
+
+ <function name="UnmapNamedBuffer" offset="assign">
+ <return type="GLboolean" />
+ <param name="buffer" type="GLuint" />
+ </function>
+
+ <function name="FlushMappedNamedBufferRange" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="length" type="GLsizeiptr" />
+ </function>
+
+ <function name="GetNamedBufferParameteriv" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint *" />
+ </function>
+
+ <function name="GetNamedBufferParameteri64v" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint64 *" />
+ </function>
+
+ <function name="GetNamedBufferPointerv" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLvoid **" />
+ </function>
+
+ <function name="GetNamedBufferSubData" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="data" type="GLvoid *" />
+ </function>
+
+ <!-- Framebuffer object functions -->
+
+ <function name="CreateFramebuffers" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="framebuffers" type="GLuint *" />
+ </function>
+
+ <function name="NamedFramebufferRenderbuffer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="renderbuffertarget" type="GLenum" />
+ <param name="renderbuffer" type="GLuint" />
+ </function>
+
+ <function name="NamedFramebufferTexture" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ </function>
+
+ <function name="NamedFramebufferTextureLayer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="layer" type="GLint" />
+ </function>
+
+ <function name="CheckNamedFramebufferStatus" offset="assign">
+ <return type="GLenum" />
+ <param name="framebuffer" type="GLuint" />
+ <param name="target" type="GLenum" />
+ </function>
+
+ <function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint *" />
+ </function>
+
+ <!-- Renderbuffer object functions -->
+
+ <function name="CreateRenderbuffers" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="renderbuffers" type="GLuint *" />
+ </function>
+
+ <function name="NamedRenderbufferStorage" offset="assign">
+ <param name="renderbuffer" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ </function>
+
+ <function name="NamedRenderbufferStorageMultisample" offset="assign">
+ <param name="renderbuffer" type="GLuint" />
+ <param name="samples" type="GLsizei" />
+ <param name="internalformat" type="GLenum" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ </function>
+
+ <function name="GetNamedRenderbufferParameteriv" offset="assign">
+ <param name="renderbuffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint *" />
+ </function>
+
<!-- Texture object functions -->
<function name="CreateTextures" offset="assign">
<param name="textures" type="GLuint *" />
</function>
+ <function name="TextureBuffer" offset="assign">
+ <param name="texture" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="buffer" type="GLuint" />
+ </function>
+
+ <function name="TextureBufferRange" offset="assign">
+ <param name="texture" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ </function>
+
<function name="TextureStorage1D" offset="assign">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="depth" type="GLsizei" />
</function>
+ <function name="TextureStorage2DMultisample" offset="assign">
+ <param name="texture" type="GLuint" />
+ <param name="samples" type="GLsizei" />
+ <param name="internalformat" type="GLenum" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ <param name="fixedsamplelocations" type="GLboolean" />
+ </function>
+
+ <function name="TextureStorage3DMultisample" offset="assign">
+ <param name="texture" type="GLuint" />
+ <param name="samples" type="GLsizei" />
+ <param name="internalformat" type="GLenum" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ <param name="depth" type="GLsizei" />
+ <param name="fixedsamplelocations" type="GLboolean" />
+ </function>
+
<function name="TextureSubImage1D" offset="assign">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="params" type="GLint *" />
</function>
+ <!-- Vertex Array object functions -->
+
+ <function name="CreateVertexArrays" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="arrays" type="GLuint *" />
+ </function>
+
+ <function name="DisableVertexArrayAttrib" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ </function>
+
+ <function name="EnableVertexArrayAttrib" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayElementBuffer" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayVertexBuffer" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="bindingindex" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="stride" type="GLsizei" />
+ </function>
+
+ <function name="VertexArrayVertexBuffers" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="first" type="GLuint" />
+ <param name="count" type="GLsizei" />
+ <param name="buffers" type="const GLuint *" />
+ <param name="offsets" type="const GLintptr *" />
+ <param name="strides" type="const GLsizei *" />
+ </function>
+
+ <function name="VertexArrayAttribFormat" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="normalized" type="GLboolean" />
+ <param name="relativeoffset" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayAttribIFormat" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="relativeoffset" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayAttribLFormat" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="relativeoffset" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayAttribBinding" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="bindingindex" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayBindingDivisor" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="bindingindex" type="GLuint" />
+ <param name="divisor" type="GLuint" />
+ </function>
+
+ <function name="GetVertexArrayiv" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint *" />
+ </function>
+
+ <function name="GetVertexArrayIndexediv" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint *" />
+ </function>
+
+ <function name="GetVertexArrayIndexed64iv" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint64 *" />
+ </function>
+
+ <!-- Sampler object functions -->
+
+ <function name="CreateSamplers" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="samplers" type="GLuint *" />
+ </function>
+
+ <!-- Program Pipeline object functions -->
+
+ <function name="CreateProgramPipelines" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="pipelines" type="GLuint *" />
+ </function>
+
+ <!-- Query object functions -->
+
+ <function name="CreateQueries" offset="assign">
+ <param name="target" type="GLenum" />
+ <param name="n" type="GLsizei" />
+ <param name="ids" type="GLuint *" />
+ </function>
+
+ <function name="GetQueryBufferObjectiv" offset="assign">
+ <param name="id" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="GetQueryBufferObjectuiv" offset="assign">
+ <param name="id" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="GetQueryBufferObjecti64v" offset="assign">
+ <param name="id" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="offset" type="GLintptr" />
+ </function>
+
+ <function name="GetQueryBufferObjectui64v" offset="assign">
+ <param name="id" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="offset" type="GLintptr" />
+ </function>
</category>
</OpenGLAPI>