main: Add entry points for GetNamedBufferParameteri[64]v.
[mesa.git] / src / mapi / glapi / gen / ARB_direct_state_access.xml
index 6d70b8e3f5385362e1af955e2555996b37005065..cb9f285fe83a34b0b8da8e6b98b4d9f9d02e9e43 100644 (file)
       <param name="data" type="const GLvoid *" />
    </function>
 
+   <function name="CopyNamedBufferSubData" offset="assign">
+      <param name="readBuffer" type="GLuint" />
+      <param name="writeBuffer" type="GLuint" />
+      <param name="readOffset" type="GLintptr" />
+      <param name="writeOffset" type="GLintptr" />
+      <param name="size" type="GLsizeiptr" />
+   </function>
+
+   <function name="ClearNamedBufferData" offset="assign">
+      <param name="buffer" type="GLuint" />
+      <param name="internalformat" type="GLenum" />
+      <param name="format" type="GLenum" />
+      <param name="type" type="GLenum" />
+      <param name="data" type="const GLvoid *" />
+   </function>
+
+   <function name="ClearNamedBufferSubData" offset="assign">
+      <param name="buffer" type="GLuint" />
+      <param name="internalformat" type="GLenum" />
+      <param name="offset" type="GLintptr" />
+      <param name="size" type="GLsizeiptr" />
+      <param name="format" type="GLenum" />
+      <param name="type" type="GLenum" />
+      <param name="data" type="const GLvoid *" />
+   </function>
+
+   <function name="MapNamedBuffer" offset="assign">
+      <return type="GLvoid *" />
+      <param name="buffer" type="GLuint" />
+      <param name="access" type="GLenum" />
+   </function>
+
+   <function name="MapNamedBufferRange" offset="assign">
+      <return type="GLvoid *" />
+      <param name="buffer" type="GLuint" />
+      <param name="offset" type="GLintptr" />
+      <param name="length" type="GLsizeiptr" />
+      <param name="access" type="GLbitfield" />
+   </function>
+
+   <function name="UnmapNamedBuffer" offset="assign">
+      <return type="GLboolean" />
+      <param name="buffer" type="GLuint" />
+   </function>
+
+   <function name="FlushMappedNamedBufferRange" offset="assign">
+      <param name="buffer" type="GLuint" />
+      <param name="offset" type="GLintptr" />
+      <param name="length" type="GLsizeiptr" />
+   </function>
+
+   <function name="GetNamedBufferParameteriv" offset="assign">
+      <param name="buffer" type="GLuint" />
+      <param name="pname" type="GLenum" />
+      <param name="params" type="GLint *" />
+   </function>
+
+   <function name="GetNamedBufferParameteri64v" offset="assign">
+      <param name="buffer" type="GLuint" />
+      <param name="pname" type="GLenum" />
+      <param name="params" type="GLint64 *" />
+   </function>
+
    <!-- Texture object functions -->
 
    <function name="CreateTextures" offset="assign">