<param name="flags" type="GLbitfield" />
</function>
+ <function name="NamedBufferData" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="data" type="const GLvoid *" />
+ <param name="usage" type="GLenum" />
+ </function>
+
+ <function name="NamedBufferSubData" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="CopyNamedBufferSubData" offset="assign">
+ <param name="readBuffer" type="GLuint" />
+ <param name="writeBuffer" type="GLuint" />
+ <param name="readOffset" type="GLintptr" />
+ <param name="writeOffset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ </function>
+
+ <function name="ClearNamedBufferData" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="format" type="GLenum" />
+ <param name="type" type="GLenum" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="ClearNamedBufferSubData" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="internalformat" type="GLenum" />
+ <param name="offset" type="GLintptr" />
+ <param name="size" type="GLsizeiptr" />
+ <param name="format" type="GLenum" />
+ <param name="type" type="GLenum" />
+ <param name="data" type="const GLvoid *" />
+ </function>
+
+ <function name="MapNamedBuffer" offset="assign">
+ <return type="GLvoid *" />
+ <param name="buffer" type="GLuint" />
+ <param name="access" type="GLenum" />
+ </function>
+
+ <function name="MapNamedBufferRange" offset="assign">
+ <return type="GLvoid *" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="length" type="GLsizeiptr" />
+ <param name="access" type="GLbitfield" />
+ </function>
+
+ <function name="UnmapNamedBuffer" offset="assign">
+ <return type="GLboolean" />
+ <param name="buffer" type="GLuint" />
+ </function>
+
+ <function name="FlushMappedNamedBufferRange" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="length" type="GLsizeiptr" />
+ </function>
+
+ <function name="GetNamedBufferParameteriv" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint *" />
+ </function>
+
+ <function name="GetNamedBufferParameteri64v" offset="assign">
+ <param name="buffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint64 *" />
+ </function>
+
<!-- Texture object functions -->
<function name="CreateTextures" offset="assign">