<!-- Buffer object functions -->
- <function name="CreateBuffers">
+ <function name="CreateBuffers" no_error="true">
<param name="n" type="GLsizei" />
<param name="buffers" type="GLuint *" />
</function>
- <function name="NamedBufferStorage">
+ <function name="NamedBufferStorage" no_error="true">
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
<param name="flags" type="GLbitfield" />
</function>
- <function name="NamedBufferData">
+ <function name="NamedBufferData" marshal="custom" no_error="true">
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
<param name="usage" type="GLenum" />
</function>
- <function name="NamedBufferSubData">
+ <function name="NamedBufferSubData" no_error="true" marshal="custom">
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="CopyNamedBufferSubData">
+ <function name="CopyNamedBufferSubData" no_error="true">
<param name="readBuffer" type="GLuint" />
<param name="writeBuffer" type="GLuint" />
<param name="readOffset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
</function>
- <function name="ClearNamedBufferData">
+ <function name="ClearNamedBufferData" no_error="true">
<param name="buffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="format" type="GLenum" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="ClearNamedBufferSubData">
+ <function name="ClearNamedBufferSubData" no_error="true">
<param name="buffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="offset" type="GLintptr" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="MapNamedBuffer">
+ <function name="MapNamedBuffer" no_error="true">
<return type="GLvoid *" />
<param name="buffer" type="GLuint" />
<param name="access" type="GLenum" />
</function>
- <function name="MapNamedBufferRange">
+ <function name="MapNamedBufferRange" no_error="true">
<return type="GLvoid *" />
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="access" type="GLbitfield" />
</function>
- <function name="UnmapNamedBuffer">
+ <function name="UnmapNamedBuffer" alias="UnmapNamedBufferEXT" no_error="true">
<return type="GLboolean" />
<param name="buffer" type="GLuint" />
</function>
- <function name="FlushMappedNamedBufferRange">
+ <function name="FlushMappedNamedBufferRange" no_error="true">
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="length" type="GLsizeiptr" />
<!-- Framebuffer object functions -->
- <function name="CreateFramebuffers" offset="assign">
+ <function name="CreateFramebuffers">
<param name="n" type="GLsizei" />
<param name="framebuffers" type="GLuint *" />
</function>
- <function name="NamedFramebufferRenderbuffer" offset="assign">
+ <function name="NamedFramebufferRenderbuffer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="renderbuffertarget" type="GLenum" />
<param name="renderbuffer" type="GLuint" />
</function>
- <function name="NamedFramebufferParameteri" offset="assign">
+ <function name="NamedFramebufferParameteri">
<param name="framebuffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint" />
</function>
- <function name="NamedFramebufferTexture" offset="assign">
+ <function name="NamedFramebufferTexture" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
</function>
- <function name="NamedFramebufferTextureLayer" offset="assign">
+ <function name="NamedFramebufferTextureLayer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="texture" type="GLuint" />
<param name="layer" type="GLint" />
</function>
- <function name="NamedFramebufferDrawBuffer" offset="assign">
+ <function name="NamedFramebufferDrawBuffer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="buf" type="GLenum" />
</function>
- <function name="NamedFramebufferDrawBuffers" offset="assign">
+ <function name="NamedFramebufferDrawBuffers" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="n" type="GLsizei" />
- <param name="bufs" type="const GLenum *" />
+ <param name="bufs" type="const GLenum *" count="n"/>
</function>
- <function name="NamedFramebufferReadBuffer" offset="assign">
+ <function name="NamedFramebufferReadBuffer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="buf" type="GLenum" />
</function>
- <function name="InvalidateNamedFramebufferData" offset="assign">
+ <function name="InvalidateNamedFramebufferData">
<param name="framebuffer" type="GLuint" />
<param name="numAttachments" type="GLsizei" />
- <param name="attachments" type="const GLenum *" />
+ <param name="attachments" type="const GLenum *" count="numAttachments"/>
</function>
- <function name="InvalidateNamedFramebufferSubData" offset="assign">
+ <function name="InvalidateNamedFramebufferSubData">
<param name="framebuffer" type="GLuint" />
<param name="numAttachments" type="GLsizei" />
- <param name="attachments" type="const GLenum *" />
+ <param name="attachments" type="const GLenum *" count="numAttachments"/>
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
</function>
- <function name="ClearNamedFramebufferiv" offset="assign">
+ <function name="ClearNamedFramebufferiv">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
- <param name="value" type="const GLint *" />
+ <param name="value" type="const GLint *" count="_mesa_buffer_enum_to_count(buffer)"/>
</function>
- <function name="ClearNamedFramebufferuiv" offset="assign">
+ <function name="ClearNamedFramebufferuiv">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
- <param name="value" type="const GLuint *" />
+ <param name="value" type="const GLuint *" count="_mesa_buffer_enum_to_count(buffer)"/>
</function>
- <function name="ClearNamedFramebufferfv" offset="assign">
+ <function name="ClearNamedFramebufferfv">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
- <param name="value" type="const GLfloat *" />
+ <param name="value" type="const GLfloat *" count="_mesa_buffer_enum_to_count(buffer)"/>
</function>
- <function name="ClearNamedFramebufferfi" offset="assign">
+ <function name="ClearNamedFramebufferfi">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
+ <param name="drawbuffer" type="GLint" />
<param name="depth" type="GLfloat" />
<param name="stencil" type="GLint" />
</function>
- <function name="BlitNamedFramebuffer" offset="assign">
+ <function name="BlitNamedFramebuffer" no_error="true">
<param name="readFramebuffer" type="GLuint" />
<param name="drawFramebuffer" type="GLuint" />
<param name="srcX0" type="GLint" />
<param name="filter" type="GLenum" />
</function>
- <function name="CheckNamedFramebufferStatus" offset="assign">
+ <function name="CheckNamedFramebufferStatus">
<return type="GLenum" />
<param name="framebuffer" type="GLuint" />
<param name="target" type="GLenum" />
</function>
- <function name="GetNamedFramebufferParameteriv" offset="assign">
+ <function name="GetNamedFramebufferParameteriv">
<param name="framebuffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
- <function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
+ <function name="GetNamedFramebufferAttachmentParameteriv">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="pname" type="GLenum" />
<!-- Renderbuffer object functions -->
- <function name="CreateRenderbuffers">
+ <function name="CreateRenderbuffers" no_error="true">
<param name="n" type="GLsizei" />
<param name="renderbuffers" type="GLuint *" />
</function>
<!-- Texture object functions -->
- <function name="CreateTextures">
+ <function name="CreateTextures" no_error="true">
<param name="target" type="GLenum" />
<param name="n" type="GLsizei" />
<param name="textures" type="GLuint *" />
<param name="size" type="GLsizeiptr" />
</function>
- <function name="TextureStorage1D">
+ <function name="TextureStorage1D" no_error="true">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
</function>
- <function name="TextureStorage2D">
+ <function name="TextureStorage2D" no_error="true">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="height" type="GLsizei" />
</function>
- <function name="TextureStorage3D">
+ <function name="TextureStorage3D" no_error="true">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="fixedsamplelocations" type="GLboolean" />
</function>
- <function name="TextureSubImage1D">
+ <function name="TextureSubImage1D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="TextureSubImage2D">
+ <function name="TextureSubImage2D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="TextureSubImage3D">
+ <function name="TextureSubImage3D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="CompressedTextureSubImage1D">
+ <function name="CompressedTextureSubImage1D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="CompressedTextureSubImage2D">
+ <function name="CompressedTextureSubImage2D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="CompressedTextureSubImage3D">
+ <function name="CompressedTextureSubImage3D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="CopyTextureSubImage1D">
+ <function name="CopyTextureSubImage1D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="width" type="GLsizei" />
</function>
- <function name="CopyTextureSubImage2D">
+ <function name="CopyTextureSubImage2D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="height" type="GLsizei" />
</function>
- <function name="CopyTextureSubImage3D">
+ <function name="CopyTextureSubImage3D" no_error="true">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<function name="TextureParameterfv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
- <param name="param" type="const GLfloat *" />
+ <param name="param" type="const GLfloat *" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="TextureParameteri">
<function name="TextureParameterIiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
- <param name="params" type="const GLint *" />
+ <param name="params" type="const GLint *" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="TextureParameterIuiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
- <param name="params" type="const GLuint *" />
+ <param name="params" type="const GLuint *" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="TextureParameteriv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
- <param name="param" type="const GLint *" />
+ <param name="param" type="const GLint *" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
- <function name="GenerateTextureMipmap">
+ <function name="GenerateTextureMipmap" no_error="true">
<param name="texture" type="GLuint" />
</function>
- <function name="BindTextureUnit">
+ <function name="BindTextureUnit" no_error="true">
<param name="unit" type="GLuint" />
<param name="texture" type="GLuint" />
</function>
<!-- Vertex Array object functions -->
- <function name="CreateVertexArrays">
+ <function name="CreateVertexArrays" no_error="true"
+ marshal_call_after="if (COMPAT) _mesa_glthread_GenVertexArrays(ctx, n, arrays);">
<param name="n" type="GLsizei" />
<param name="arrays" type="GLuint *" />
</function>
- <function name="DisableVertexArrayAttrib">
+ <function name="DisableVertexArrayAttrib" no_error="true"
+ marshal_call_after="if (COMPAT) _mesa_glthread_ClientState(ctx, &vaobj, VERT_ATTRIB_GENERIC(index), false);">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
- <function name="EnableVertexArrayAttrib">
+ <function name="EnableVertexArrayAttrib" no_error="true"
+ marshal_call_after="if (COMPAT) _mesa_glthread_ClientState(ctx, &vaobj, VERT_ATTRIB_GENERIC(index), true);">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
- <function name="VertexArrayElementBuffer">
+ <function name="VertexArrayElementBuffer" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
</function>
- <function name="VertexArrayVertexBuffer">
+ <function name="VertexArrayVertexBuffer" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="bindingindex" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="stride" type="GLsizei" />
</function>
- <function name="VertexArrayVertexBuffers">
+ <function name="VertexArrayVertexBuffers" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="first" type="GLuint" />
<param name="count" type="GLsizei" />
- <param name="buffers" type="const GLuint *" />
- <param name="offsets" type="const GLintptr *" />
- <param name="strides" type="const GLsizei *" />
+ <param name="buffers" type="const GLuint *" count="count"/>
+ <param name="offsets" type="const GLintptr *" count="count"/>
+ <param name="strides" type="const GLsizei *" count="count"/>
</function>
<function name="VertexArrayAttribFormat">
<param name="relativeoffset" type="GLuint" />
</function>
- <function name="VertexArrayAttribBinding">
+ <function name="VertexArrayAttribBinding" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="bindingindex" type="GLuint" />
</function>
- <function name="VertexArrayBindingDivisor">
+ <function name="VertexArrayBindingDivisor" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="bindingindex" type="GLuint" />
<param name="divisor" type="GLuint" />
<!-- Sampler object functions -->
- <function name="CreateSamplers">
+ <function name="CreateSamplers" no_error="true">
<param name="n" type="GLsizei" />
<param name="samplers" type="GLuint *" />
</function>
<!-- Program Pipeline object functions -->
- <function name="CreateProgramPipelines">
+ <function name="CreateProgramPipelines" no_error="true">
<param name="n" type="GLsizei" />
<param name="pipelines" type="GLuint *" />
</function>