<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
- <param name="value" type="const GLint *" />
+ <param name="value" type="const GLint *" count="_mesa_buffer_enum_to_count(buffer)"/>
</function>
<function name="ClearNamedFramebufferuiv">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
- <param name="value" type="const GLuint *" />
+ <param name="value" type="const GLuint *" count="_mesa_buffer_enum_to_count(buffer)"/>
</function>
<function name="ClearNamedFramebufferfv">
<param name="framebuffer" type="GLuint" />
<param name="buffer" type="GLenum" />
<param name="drawbuffer" type="GLint" />
- <param name="value" type="const GLfloat *" />
+ <param name="value" type="const GLfloat *" count="_mesa_buffer_enum_to_count(buffer)"/>
</function>
<function name="ClearNamedFramebufferfi">
<function name="TextureParameterfv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
- <param name="param" type="const GLfloat *" />
+ <param name="param" type="const GLfloat *" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="TextureParameteri">
<function name="TextureParameterIiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
- <param name="params" type="const GLint *" />
+ <param name="params" type="const GLint *" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="TextureParameterIuiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
- <param name="params" type="const GLuint *" />
+ <param name="params" type="const GLuint *" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="TextureParameteriv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
- <param name="param" type="const GLint *" />
+ <param name="param" type="const GLint *" count="_mesa_tex_param_enum_to_count(pname)"/>
</function>
<function name="GenerateTextureMipmap" no_error="true">
<!-- Vertex Array object functions -->
- <function name="CreateVertexArrays" no_error="true">
+ <function name="CreateVertexArrays" no_error="true"
+ marshal_call_after="if (COMPAT) _mesa_glthread_GenVertexArrays(ctx, n, arrays);">
<param name="n" type="GLsizei" />
<param name="arrays" type="GLuint *" />
</function>
- <function name="DisableVertexArrayAttrib" no_error="true">
+ <function name="DisableVertexArrayAttrib" no_error="true"
+ marshal_call_after="if (COMPAT) _mesa_glthread_ClientState(ctx, &vaobj, VERT_ATTRIB_GENERIC(index), false);">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
- <function name="EnableVertexArrayAttrib" no_error="true">
+ <function name="EnableVertexArrayAttrib" no_error="true"
+ marshal_call_after="if (COMPAT) _mesa_glthread_ClientState(ctx, &vaobj, VERT_ATTRIB_GENERIC(index), true);">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>