scons: Make scons and meson agree about path to glapi generated headers
[mesa.git] / src / mapi / glapi / gen / ARB_framebuffer_object.xml
index 1573e7e969cf74a0dff0fe3a1de0363c8125ffca..295175c88161db0848b7c297e49acc887d9b557b 100644 (file)
        <glx rop="4317"/>
     </function>
 
-    <function name="GenRenderbuffers" es2="2.0">
+    <function name="GenRenderbuffers" es2="2.0" no_error="true">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="renderbuffers" type="GLuint *" count="n" output="true"/>
        <glx vendorpriv="1423" always_array="true"/>
        <glx rop="4318"/>
     </function>
 
-    <function name="RenderbufferStorageMultisample" es2="3.0">
+<!--
+    The EXT aliasee, as part of EXT_multisampled_render_to_texture can
+    work on GLES 2.0. While the entry point below is only set when
+    gl || (gles && version > 3.0)
+
+    As such, the entrypoint will be noop, and calling it will do nothing.
+    Workaround that by loosening the version to 2.0.
+ -->
+    <function name="RenderbufferStorageMultisample" es2="2.0">
         <param name="target" type="GLenum"/>
         <param name="samples" type="GLsizei"/>
         <param name="internalformat" type="GLenum"/>
        <glx vendorpriv="1426" always_array="true"/>
     </function>
 
-    <function name="CheckFramebufferStatus" es2="2.0">
+    <function name="CheckFramebufferStatus" es2="2.0" no_error="true">
         <param name="target" type="GLenum"/>
        <return type="GLenum"/>
        <glx vendorpriv="1427"/>
     </function>
 
-    <function name="FramebufferTexture1D">
+    <function name="FramebufferTexture1D" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="textarget" type="GLenum"/>
        <glx rop="4321"/>
     </function>
 
-    <function name="FramebufferTexture2D" es2="2.0">
+    <function name="FramebufferTexture2D" es2="2.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="textarget" type="GLenum"/>
        <glx rop="4322"/>
     </function>
 
-    <function name="FramebufferTexture3D">
+    <function name="FramebufferTexture3D" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="textarget" type="GLenum"/>
        <glx rop="4323"/>
     </function>
 
-    <function name="FramebufferTextureLayer" es2="3.0">
+    <function name="FramebufferTextureLayer" es2="3.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="texture" type="GLuint"/>
        <glx rop="237"/>
     </function>
 
-    <function name="FramebufferRenderbuffer" es2="2.0">
+    <function name="FramebufferRenderbuffer" es2="2.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="renderbuffertarget" type="GLenum"/>
        <glx vendorpriv="1428"/>
     </function>
 
-    <function name="BlitFramebuffer" es2="3.0">
+    <function name="BlitFramebuffer" es2="3.0" no_error="true">
         <param name="srcX0" type="GLint"/>
         <param name="srcY0" type="GLint"/>
         <param name="srcX1" type="GLint"/>
         <glx rop="4330"/>
     </function>
 
-    <function name="GenerateMipmap" es2="2.0">
+    <function name="GenerateMipmap" es2="2.0" no_error="true">
         <param name="target" type="GLenum"/>
        <glx rop="4325"/>
     </function>