mesa: Enable GL_EXT_separate_shader_objects for OpenGL ES
[mesa.git] / src / mapi / glapi / gen / ARB_framebuffer_object.xml
index 87eda93eb5af13016fb764ca5d577aca40a6dd10..7c547c16742341c17313150a7ada7acdb55119db 100644 (file)
     <function name="BindRenderbuffer" es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="renderbuffer" type="GLuint"/>
-       <glx rop="4316"/>
+        <glx rop="235"/>
     </function>
 
     <function name="DeleteRenderbuffers"
     <function name="BindFramebuffer" es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="framebuffer" type="GLuint"/>
-       <glx rop="4319"/>
+        <glx rop="236"/>
     </function>
 
     <function name="DeleteFramebuffers"