<enum name="MAP_FLUSH_EXPLICIT_BIT" value="0x0010"/>
<enum name="MAP_UNSYNCHRONIZED_BIT" value="0x0020"/>
- <function name="MapBufferRange" es2="3.0">
+ <function name="MapBufferRange" es2="3.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
<param name="length" type="GLsizeiptr"/>
<return type="GLvoid *"/>
</function>
- <function name="FlushMappedBufferRange" es2="3.0">
+ <function name="FlushMappedBufferRange" es2="3.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
<param name="length" type="GLsizeiptr"/>