<!-- Duplicated with GL3x.xml: BindBufferRange, BindBufferBase,
GetIntegeri_v -->
-<function name="ShaderStorageBlockBinding">
+<function name="ShaderStorageBlockBinding" no_error="true">
<param name="program" type="GLuint" />
<param name="shaderStorageBlockIndex" type="GLuint" />
<param name="shaderStorageBlockBinding" type="GLuint" />