<category name="GL_ARB_shader_subroutine" number="90">
- <function name="GetSubroutineUniformLocation" offset="assign">
+ <function name="GetSubroutineUniformLocation">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
</function>
- <function name="GetSubroutineIndex" offset="assign">
+ <function name="GetSubroutineIndex">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="name" type="const GLchar *"/>
<return type="GLuint"/>
</function>
- <function name="GetActiveSubroutineUniformiv" offset="assign">
+ <function name="GetActiveSubroutineUniformiv">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="values" type="GLint *" output="true"/>
</function>
- <function name="GetActiveSubroutineUniformName" offset="assign">
+ <function name="GetActiveSubroutineUniformName">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="name" type="GLchar *" output="true"/>
</function>
- <function name="GetActiveSubroutineName" offset="assign">
+ <function name="GetActiveSubroutineName">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="name" type="GLchar *" output="true"/>
</function>
- <function name="UniformSubroutinesuiv" offset="assign">
+ <function name="UniformSubroutinesuiv">
<param name="shadertype" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="indices" type="const GLuint *"/>
</function>
- <function name="GetUniformSubroutineuiv" offset="assign">
+ <function name="GetUniformSubroutineuiv">
<param name="shadertype" type="GLenum"/>
<param name="location" type="GLint"/>
<param name="params" type="GLuint *" output="true"/>
</function>
- <function name="GetProgramStageiv" offset="assign">
+ <function name="GetProgramStageiv">
<param name="program" type="GLuint"/>
<param name="shadertype" type="GLenum"/>
<param name="pname" type="GLenum"/>