-->
- <function name="FenceSync" es2="3.0">
+ <function name="FenceSync" es2="3.0" no_error="true">
<param name="condition" type="GLenum"/>
<param name="flags" type="GLbitfield"/>
<return type="GLsync"/>
<return type="GLboolean"/>
</function>
- <function name="DeleteSync" es2="3.0">
+ <function name="DeleteSync" es2="3.0" no_error="true">
<param name="sync" type="GLsync"/>
</function>
- <function name="ClientWaitSync" es2="3.0">
+ <function name="ClientWaitSync" es2="3.0" no_error="true">
<param name="sync" type="GLsync"/>
<param name="flags" type="GLbitfield"/>
<param name="timeout" type="GLuint64"/>
<return type="GLenum"/>
</function>
- <function name="WaitSync" es2="3.0">
+ <function name="WaitSync" es2="3.0" no_error="true">
<param name="sync" type="GLsync"/>
<param name="flags" type="GLbitfield"/>
<param name="timeout" type="GLuint64"/>