<enum name="INT_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910C"/>
<enum name="UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910D"/>
- <function name="TexImage2DMultisample" offset="assign">
+ <function name="TexImage2DMultisample">
<param name="target" type="GLenum"/>
<param name="samples" type="GLsizei"/>
- <param name="internalformat" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="fixedsamplelocations" type="GLboolean"/>
</function>
- <function name="TexImage3DMultisample" offset="assign">
+ <function name="TexImage3DMultisample">
<param name="target" type="GLenum"/>
<param name="samples" type="GLsizei"/>
- <param name="internalformat" type="GLint"/>
+ <param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="fixedsamplelocations" type="GLboolean"/>
</function>
- <function name="GetMultisamplefv" offset="assign">
+ <function name="GetMultisamplefv" es2="3.1">
<param name="pname" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="val" type="GLfloat *"/>
</function>
- <function name="SampleMaski" offset="assign">
+ <function name="SampleMaski" es2="3.1" no_error="true">
<param name="index" type="GLuint"/>
<param name="mask" type="GLbitfield"/>
</function>