<enum name="UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46" />
<enum name="INVALID_INDEX" value="0xFFFFFFFF" />
-<function name="GetUniformIndices" offset="assign">
+<function name="GetUniformIndices" es2="3.0">
<param name="program" type="GLuint" />
<param name="uniformCount" type="GLsizei" />
<param name="uniformNames" type="const GLchar * const *" />
<param name="uniformIndices" type="GLuint *" />
</function>
-<function name="GetActiveUniformsiv" offset="assign">
+<function name="GetActiveUniformsiv" es2="3.0">
<param name="program" type="GLuint" />
<param name="uniformCount" type="GLsizei" />
<param name="uniformIndices" type="const GLuint *" />
<param name="params" type="GLint *" />
</function>
-<function name="GetActiveUniformName" offset="assign">
+<function name="GetActiveUniformName">
<param name="program" type="GLuint" />
<param name="uniformIndex" type="GLuint" />
<param name="bufSize" type="GLsizei" />
<param name="uniformName" type="GLchar *" />
</function>
-<function name="GetUniformBlockIndex" offset="assign">
+<function name="GetUniformBlockIndex" es2="3.0">
<return type="GLuint"/>
<param name="program" type="GLuint" />
<param name="uniformBlockName" type="const GLchar *" />
</function>
-<function name="GetActiveUniformBlockiv" offset="assign">
+<function name="GetActiveUniformBlockiv" es2="3.0">
<param name="program" type="GLuint" />
<param name="uniformBlockIndex" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
-<function name="GetActiveUniformBlockName" offset="assign">
+<function name="GetActiveUniformBlockName" es2="3.0">
<param name="program" type="GLuint" />
<param name="uniformBlockIndex" type="GLuint" />
<param name="bufSize" type="GLsizei" />
<!-- Duplicated with GL3x.xml: BindBufferRange, BindBufferBase,
GetIntegeri_v -->
-<function name="UniformBlockBinding" offset="assign" >
+<function name="UniformBlockBinding" es2="3.0" no_error="true">
<param name="program" type="GLuint" />
<param name="uniformBlockIndex" type="GLuint" />
<param name="uniformBlockBinding" type="GLuint" />