<!-- Duplicated with GL3x.xml: BindBufferRange, BindBufferBase,
GetIntegeri_v -->
-<function name="UniformBlockBinding" es2="3.0">
+<function name="UniformBlockBinding" es2="3.0" no_error="true">
<param name="program" type="GLuint" />
<param name="uniformBlockIndex" type="GLuint" />
<param name="uniformBlockBinding" type="GLuint" />