<enum name="VERTEX_ARRAY_BINDING" value="0x85B5"/>
- <function name="BindVertexArray" offset="assign" es2="3.0">
+ <function name="BindVertexArray" es2="3.0">
<param name="array" type="GLuint"/>
</function>
- <function name="DeleteVertexArrays" es2="3.0" offset="assign">
+ <function name="DeleteVertexArrays" es2="3.0">
<param name="n" type="GLsizei"/>
<param name="arrays" type="const GLuint *" count="n"/>
</function>
- <function name="GenVertexArrays" offset="assign" es2="3.0">
+ <function name="GenVertexArrays" es2="3.0">
<param name="n" type="GLsizei"/>
<param name="arrays" type="GLuint *"/>
</function>
- <function name="IsVertexArray" es2="3.0" offset="assign">
+ <function name="IsVertexArray" es2="3.0">
<param name="array" type="GLuint"/>
<return type="GLboolean"/>
</function>