<enum name="VERTEX_ARRAY_BINDING" value="0x85B5"/>
- <function name="BindVertexArray" es2="3.0">
+ <function name="BindVertexArray" es2="3.0" no_error="true"
+ marshal_call_after="if (COMPAT) _mesa_glthread_BindVertexArray(ctx, array);">
<param name="array" type="GLuint"/>
</function>
- <function name="DeleteVertexArrays" es2="3.0">
+ <function name="DeleteVertexArrays" es2="3.0" no_error="true"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DeleteVertexArrays(ctx, n, arrays);">
<param name="n" type="GLsizei"/>
<param name="arrays" type="const GLuint *" count="n"/>
</function>
- <function name="GenVertexArrays" es2="3.0">
+ <function name="GenVertexArrays" es2="3.0" no_error="true"
+ marshal_call_after="if (COMPAT) _mesa_glthread_GenVertexArrays(ctx, n, arrays);">
<param name="n" type="GLsizei"/>
<param name="arrays" type="GLuint *"/>
</function>