<enum name="VERTEX_ARRAY_BINDING" value="0x85B5"/>
- <function name="BindVertexArray" es2="3.0"
+ <function name="BindVertexArray" es2="3.0" no_error="true"
marshal_fail="_mesa_glthread_is_compat_bind_vertex_array(ctx)">
<param name="array" type="GLuint"/>
</function>
- <function name="DeleteVertexArrays" es2="3.0">
+ <function name="DeleteVertexArrays" es2="3.0" no_error="true">
<param name="n" type="GLsizei"/>
<param name="arrays" type="const GLuint *" count="n"/>
</function>