</function>
<function name="VertexAttribLPointer" no_error="true" marshal="async"
- marshal_call_after="if (COMPAT) _mesa_glthread_AttribPointer(ctx, VERT_ATTRIB_GENERIC(index));">
+ marshal_call_after="if (COMPAT) _mesa_glthread_AttribPointer(ctx, VERT_ATTRIB_GENERIC(index), size, type, stride, pointer);">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="params" type="GLdouble *"/>
</function>
- <function name="VertexArrayVertexAttribLOffsetEXT">
+ <function name="VertexArrayVertexAttribLOffsetEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribPointer(ctx, vaobj, buffer, VERT_ATTRIB_GENERIC(index), size, type, stride, offset);">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="index" type="GLuint" />