<category name="GL_ARB_vertex_attrib_64bit" number="99">
- <function name="VertexAttribL1d">
+ <function name="VertexAttribL1d" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
</function>
- <function name="VertexAttribL2d">
+ <function name="VertexAttribL2d" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="VertexAttribL3d">
+ <function name="VertexAttribL3d" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="VertexAttribL4d">
+ <function name="VertexAttribL4d" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
- <function name="VertexAttribL1dv">
+ <function name="VertexAttribL1dv" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="1"/>
</function>
- <function name="VertexAttribL2dv">
+ <function name="VertexAttribL2dv" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="2"/>
</function>
- <function name="VertexAttribL3dv">
+ <function name="VertexAttribL3dv" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="3"/>
</function>
- <function name="VertexAttribL4dv">
+ <function name="VertexAttribL4dv" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="4"/>
</function>
- <function name="VertexAttribLPointer">
+ <function name="VertexAttribLPointer" no_error="true" marshal="async"
+ marshal_call_after="if (COMPAT) _mesa_glthread_AttribPointer(ctx, VERT_ATTRIB_GENERIC(index));">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *"/>
</function>
+
+ <function name="VertexArrayVertexAttribLOffsetEXT">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="stride" type="GLsizei" />
+ <param name="offset" type="GLintptr" />
+ </function>
</category>
</OpenGLAPI>