mesa: add support for AlphaToCoverageDitherControlNV
[mesa.git] / src / mapi / glapi / gen / ARB_vertex_attrib_binding.xml
index 7e62688779d824de914f8891a021a27b4dfd2ce1..2270e6a29c9225d21ec31efcc5d086cec39e2367 100644 (file)
@@ -7,14 +7,14 @@
 
 <category name="GL_ARB_vertex_attrib_binding" number="125">
 
-    <function name="BindVertexBuffer" offset="assign">
+    <function name="BindVertexBuffer" es2="3.1" no_error="true">
         <param name="bindingindex" type="GLuint"/>
         <param name="buffer" type="GLuint"/>
         <param name="offset" type="GLintptr"/>
         <param name="stride" type="GLsizei"/>
     </function>
 
-    <function name="VertexAttribFormat" offset="assign">
+    <function name="VertexAttribFormat" es2="3.1">
         <param name="attribindex" type="GLuint"/>
         <param name="size" type="GLint"/>
         <param name="type" type="GLenum"/>
         <param name="relativeoffset" type="GLuint"/>
     </function>
 
-    <function name="VertexAttribIFormat" offset="assign">
+    <function name="VertexAttribIFormat" es2="3.1">
         <param name="attribindex" type="GLuint"/>
         <param name="size" type="GLint"/>
         <param name="type" type="GLenum"/>
         <param name="relativeoffset" type="GLuint"/>
     </function>
 
-    <function name="VertexAttribLFormat" offset="assign">
+    <function name="VertexAttribLFormat">
         <param name="attribindex" type="GLuint"/>
         <param name="size" type="GLint"/>
         <param name="type" type="GLenum"/>
         <param name="relativeoffset" type="GLuint"/>
     </function>
 
-    <function name="VertexAttribBinding" offset="assign">
+    <function name="VertexAttribBinding" es2="3.1" no_error="true">
         <param name="attribindex" type="GLuint"/>
         <param name="bindingindex" type="GLuint"/>
     </function>
 
-    <function name="VertexBindingDivisor" offset="assign">
+    <function name="VertexBindingDivisor" es2="3.1" no_error="true">
+        <param name="attribindex" type="GLuint"/>
+        <param name="divisor" type="GLuint"/>
+    </function>
+
+    <function name="VertexArrayBindVertexBufferEXT">
+        <param name="vaobj" type="GLuint"/>
+        <param name="bindingindex" type="GLuint"/>
+        <param name="buffer" type="GLuint"/>
+        <param name="offset" type="GLintptr"/>
+        <param name="stride" type="GLsizei"/>
+    </function>
+
+    <function name="VertexArrayVertexAttribFormatEXT">
+        <param name="vaobj" type="GLuint"/>
+        <param name="attribindex" type="GLuint"/>
+        <param name="size" type="GLint"/>
+        <param name="type" type="GLenum"/>
+        <param name="normalized" type="GLboolean"/>
+        <param name="relativeoffset" type="GLuint"/>
+    </function>
+
+    <function name="VertexArrayVertexAttribIFormatEXT">
+        <param name="vaobj" type="GLuint"/>
+        <param name="attribindex" type="GLuint"/>
+        <param name="size" type="GLint"/>
+        <param name="type" type="GLenum"/>
+        <param name="relativeoffset" type="GLuint"/>
+    </function>
+
+    <function name="VertexArrayVertexAttribLFormatEXT">
+        <param name="vaobj" type="GLuint"/>
+        <param name="attribindex" type="GLuint"/>
+        <param name="size" type="GLint"/>
+        <param name="type" type="GLenum"/>
+        <param name="relativeoffset" type="GLuint"/>
+    </function>
+
+    <function name="VertexArrayVertexAttribBindingEXT">
+        <param name="vaobj" type="GLuint"/>
+        <param name="attribindex" type="GLuint"/>
+        <param name="bindingindex" type="GLuint"/>
+    </function>
+
+    <function name="VertexArrayVertexBindingDivisorEXT">
+        <param name="vaobj" type="GLuint"/>
         <param name="attribindex" type="GLuint"/>
         <param name="divisor" type="GLuint"/>
     </function>