<category name="GL_ARB_vertex_attrib_binding" number="125">
- <function name="BindVertexBuffer" es2="3.1">
+ <function name="BindVertexBuffer" es2="3.1" no_error="true">
<param name="bindingindex" type="GLuint"/>
<param name="buffer" type="GLuint"/>
<param name="offset" type="GLintptr"/>
<param name="relativeoffset" type="GLuint"/>
</function>
- <function name="VertexAttribBinding" es2="3.1">
+ <function name="VertexAttribBinding" es2="3.1" no_error="true">
<param name="attribindex" type="GLuint"/>
<param name="bindingindex" type="GLuint"/>
</function>
- <function name="VertexBindingDivisor" es2="3.1">
+ <function name="VertexBindingDivisor" es2="3.1" no_error="true">
+ <param name="attribindex" type="GLuint"/>
+ <param name="divisor" type="GLuint"/>
+ </function>
+
+ <function name="VertexArrayBindVertexBufferEXT">
+ <param name="vaobj" type="GLuint"/>
+ <param name="bindingindex" type="GLuint"/>
+ <param name="buffer" type="GLuint"/>
+ <param name="offset" type="GLintptr"/>
+ <param name="stride" type="GLsizei"/>
+ </function>
+
+ <function name="VertexArrayVertexAttribFormatEXT">
+ <param name="vaobj" type="GLuint"/>
+ <param name="attribindex" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="normalized" type="GLboolean"/>
+ <param name="relativeoffset" type="GLuint"/>
+ </function>
+
+ <function name="VertexArrayVertexAttribIFormatEXT">
+ <param name="vaobj" type="GLuint"/>
+ <param name="attribindex" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="relativeoffset" type="GLuint"/>
+ </function>
+
+ <function name="VertexArrayVertexAttribLFormatEXT">
+ <param name="vaobj" type="GLuint"/>
+ <param name="attribindex" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="relativeoffset" type="GLuint"/>
+ </function>
+
+ <function name="VertexArrayVertexAttribBindingEXT">
+ <param name="vaobj" type="GLuint"/>
+ <param name="attribindex" type="GLuint"/>
+ <param name="bindingindex" type="GLuint"/>
+ </function>
+
+ <function name="VertexArrayVertexBindingDivisorEXT">
+ <param name="vaobj" type="GLuint"/>
<param name="attribindex" type="GLuint"/>
<param name="divisor" type="GLuint"/>
</function>