mesa: add support for AlphaToCoverageDitherControlNV
[mesa.git] / src / mapi / glapi / gen / ARB_vertex_attrib_binding.xml
index d1f8db90a114e15162981b409bc3d323dd325c58..2270e6a29c9225d21ec31efcc5d086cec39e2367 100644 (file)
         <param name="bindingindex" type="GLuint"/>
     </function>
 
-    <function name="VertexBindingDivisor" es2="3.1">
+    <function name="VertexBindingDivisor" es2="3.1" no_error="true">
+        <param name="attribindex" type="GLuint"/>
+        <param name="divisor" type="GLuint"/>
+    </function>
+
+    <function name="VertexArrayBindVertexBufferEXT">
+        <param name="vaobj" type="GLuint"/>
+        <param name="bindingindex" type="GLuint"/>
+        <param name="buffer" type="GLuint"/>
+        <param name="offset" type="GLintptr"/>
+        <param name="stride" type="GLsizei"/>
+    </function>
+
+    <function name="VertexArrayVertexAttribFormatEXT">
+        <param name="vaobj" type="GLuint"/>
+        <param name="attribindex" type="GLuint"/>
+        <param name="size" type="GLint"/>
+        <param name="type" type="GLenum"/>
+        <param name="normalized" type="GLboolean"/>
+        <param name="relativeoffset" type="GLuint"/>
+    </function>
+
+    <function name="VertexArrayVertexAttribIFormatEXT">
+        <param name="vaobj" type="GLuint"/>
+        <param name="attribindex" type="GLuint"/>
+        <param name="size" type="GLint"/>
+        <param name="type" type="GLenum"/>
+        <param name="relativeoffset" type="GLuint"/>
+    </function>
+
+    <function name="VertexArrayVertexAttribLFormatEXT">
+        <param name="vaobj" type="GLuint"/>
+        <param name="attribindex" type="GLuint"/>
+        <param name="size" type="GLint"/>
+        <param name="type" type="GLenum"/>
+        <param name="relativeoffset" type="GLuint"/>
+    </function>
+
+    <function name="VertexArrayVertexAttribBindingEXT">
+        <param name="vaobj" type="GLuint"/>
+        <param name="attribindex" type="GLuint"/>
+        <param name="bindingindex" type="GLuint"/>
+    </function>
+
+    <function name="VertexArrayVertexBindingDivisorEXT">
+        <param name="vaobj" type="GLuint"/>
         <param name="attribindex" type="GLuint"/>
         <param name="divisor" type="GLuint"/>
     </function>