<enum name="PROVOKING_VERTEX" value="0x8E4F"/>
<enum name="UNDEFINED_VERTEX" value="0x8260"/>
- <function name="ViewportArrayv">
+ <function name="ViewportArrayv" no_error="true">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *" count="count" count_scale="4"/>
</function>
- <function name="ViewportIndexedf">
+ <function name="ViewportIndexedf" no_error="true">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="w" type="GLfloat"/>
<param name="h" type="GLfloat"/>
</function>
- <function name="ViewportIndexedfv">
+ <function name="ViewportIndexedfv" no_error="true">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *" count="4"/>
</function>
- <function name="ScissorArrayv">
+ <function name="ScissorArrayv" no_error="true">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const int *"/>
+ <param name="v" type="const int *" count="count" count_scale="4"/>
</function>
- <function name="ScissorIndexed">
+ <function name="ScissorIndexed" no_error="true">
<param name="index" type="GLuint"/>
<param name="left" type="GLint"/>
<param name="bottom" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
</function>
- <function name="ScissorIndexedv">
+ <function name="ScissorIndexedv" no_error="true">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="4"/>
</function>
- <function name="DepthRangeArrayv">
+ <function name="DepthRangeArrayv" no_error="true">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const GLclampd *"/>
+ <param name="v" type="const GLclampd *" count="count" count_scale="2"/>
</function>
- <function name="DepthRangeIndexed">
+ <function name="DepthRangeIndexed" no_error="true">
<param name="index" type="GLuint"/>
<param name="n" type="GLclampd"/>
<param name="f" type="GLclampd"/>