<param name="index" type="GLuint"/>
<param name="v" type="const GLint *" count="4"/>
</function>
- <function name="DepthRangeArrayv">
+ <function name="DepthRangeArrayv" no_error="true">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="v" type="const GLclampd *" count="count" count_scale="2"/>
</function>
- <function name="DepthRangeIndexed">
+ <function name="DepthRangeIndexed" no_error="true">
<param name="index" type="GLuint"/>
<param name="n" type="GLclampd"/>
<param name="f" type="GLclampd"/>