<!-- OpenGL 1.1 -->
- <function name="ClientAttribDefaultEXT">
+ <function name="ClientAttribDefaultEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_ClientAttribDefault(ctx, mask);">
<param name="mask" type="GLbitfield" />
</function>
- <function name="PushClientAttribDefaultEXT">
+ <function name="PushClientAttribDefaultEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_PushClientAttrib(ctx, mask, true);">
<param name="mask" type="GLbitfield" />
</function>
</function>
<function name="MultiTexCoordPointerEXT" marshal="async"
- marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
+ marshal_call_after="if (COMPAT) _mesa_glthread_AttribPointer(ctx, VERT_ATTRIB_TEX(texunit - GL_TEXTURE0), size, type, stride, pointer);">
<param name="texunit" type="GLenum" />
<param name="size" type="GLint" />
<param name="type" type="GLenum" />
<param name="params" type="GLint *" />
</function>
- <function name="EnableClientStateiEXT">
+ <function name="EnableClientStateiEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_ClientState(ctx, NULL, VERT_ATTRIB_TEX(index), true);">
<param name="array" type="GLenum" />
<param name="index" type="GLuint" />
</function>
- <function name="DisableClientStateiEXT">
+ <function name="DisableClientStateiEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_ClientState(ctx, NULL, VERT_ATTRIB_TEX(index), false);">
<param name="array" type="GLenum" />
<param name="index" type="GLuint" />
</function>
<param name="size" type="GLsizeiptr" />
</function>
- <function name="VertexArrayVertexOffsetEXT">
+ <function name="VertexArrayVertexOffsetEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribPointer(ctx, vaobj, buffer, VERT_ATTRIB_POS, size, type, stride, offset);">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="size" type="GLint" />
<param name="offset" type="GLintptr" />
</function>
- <function name="VertexArrayColorOffsetEXT">
+ <function name="VertexArrayColorOffsetEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribPointer(ctx, vaobj, buffer, VERT_ATTRIB_COLOR0, size, type, stride, offset);">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="size" type="GLint" />
<param name="offset" type="GLintptr" />
</function>
- <function name="VertexArrayEdgeFlagOffsetEXT">
+ <function name="VertexArrayEdgeFlagOffsetEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribPointer(ctx, vaobj, buffer, VERT_ATTRIB_EDGEFLAG, 1, GL_UNSIGNED_BYTE, stride, offset);">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="stride" type="GLsizei" />
<param name="offset" type="GLintptr" />
</function>
- <function name="VertexArrayIndexOffsetEXT">
+ <function name="VertexArrayIndexOffsetEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribPointer(ctx, vaobj, buffer, VERT_ATTRIB_COLOR_INDEX, 1, type, stride, offset);">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="type" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
- <function name="VertexArrayNormalOffsetEXT">
+ <function name="VertexArrayNormalOffsetEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribPointer(ctx, vaobj, buffer, VERT_ATTRIB_NORMAL, 3, type, stride, offset);">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="type" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
- <function name="VertexArrayTexCoordOffsetEXT">
+ <function name="VertexArrayTexCoordOffsetEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribPointer(ctx, vaobj, buffer, VERT_ATTRIB_TEX(ctx->GLThread.ClientActiveTexture), size, type, stride, offset);">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="size" type="GLint" />
<param name="offset" type="GLintptr" />
</function>
- <function name="VertexArrayMultiTexCoordOffsetEXT">
+ <function name="VertexArrayMultiTexCoordOffsetEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribPointer(ctx, vaobj, buffer, VERT_ATTRIB_TEX(texunit - GL_TEXTURE0), size, type, stride, offset);">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="texunit" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
- <function name="VertexArrayFogCoordOffsetEXT">
+ <function name="VertexArrayFogCoordOffsetEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribPointer(ctx, vaobj, buffer, VERT_ATTRIB_FOG, 1, type, stride, offset);">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="type" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
- <function name="VertexArraySecondaryColorOffsetEXT">
+ <function name="VertexArraySecondaryColorOffsetEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribPointer(ctx, vaobj, buffer, VERT_ATTRIB_COLOR1, size, type, stride, offset);">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="size" type="GLint" />
<param name="offset" type="GLintptr" />
</function>
- <function name="VertexArrayVertexAttribOffsetEXT">
+ <function name="VertexArrayVertexAttribOffsetEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribPointer(ctx, vaobj, buffer, VERT_ATTRIB_GENERIC(index), size, type, stride, offset);">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="index" type="GLuint" />
<param name="offset" type="GLintptr" />
</function>
- <function name="VertexArrayVertexAttribIOffsetEXT">
+ <function name="VertexArrayVertexAttribIOffsetEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribPointer(ctx, vaobj, buffer, VERT_ATTRIB_GENERIC(index), size, type, stride, offset);">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="index" type="GLuint" />
<param name="offset" type="GLintptr" />
</function>
- <function name="EnableVertexArrayEXT">
+ <function name="EnableVertexArrayEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_ClientState(ctx, &vaobj, _mesa_array_to_attrib(ctx, array), true);">
<param name="vaobj" type="GLuint" />
<param name="array" type="GLenum" />
</function>
- <function name="DisableVertexArrayEXT">
+ <function name="DisableVertexArrayEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_ClientState(ctx, &vaobj, _mesa_array_to_attrib(ctx, array), false);">
<param name="vaobj" type="GLuint" />
<param name="array" type="GLenum" />
</function>
- <function name="EnableVertexArrayAttribEXT">
+ <function name="EnableVertexArrayAttribEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_ClientState(ctx, &vaobj, VERT_ATTRIB_GENERIC(index), true);">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
- <function name="DisableVertexArrayAttribEXT">
+ <function name="DisableVertexArrayAttribEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_ClientState(ctx, &vaobj, VERT_ATTRIB_GENERIC(index), false);">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>