<enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
<enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
- <!-- There is no MIN_PROGRAM_TEXEL_OFFSET_EXT in glext.h. There is
- MIN_PROGRAM_TEXEL_OFFSET_NV and MIN_PROGRAM_TEXEL_OFFSET (OpenGL
- 3.0). Same goes for MAX_PROGRAM_TEXEL_OFFSET_EXT.
- -->
<enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904">
<size name="Get" mode="get"/>
</enum>
</enum>
- <function name="VertexAttribI1iEXT" offset="assign">
+ <function name="VertexAttribI1iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
</function>
- <function name="VertexAttribI2iEXT" offset="assign">
+ <function name="VertexAttribI2iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
- <function name="VertexAttribI3iEXT" offset="assign">
+ <function name="VertexAttribI3iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
- <function name="VertexAttribI4iEXT" offset="assign">
+ <function name="VertexAttribI4iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="w" type="GLint"/>
</function>
- <function name="VertexAttribI1uiEXT" offset="assign">
+ <function name="VertexAttribI1uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
</function>
- <function name="VertexAttribI2uiEXT" offset="assign">
+ <function name="VertexAttribI2uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
</function>
- <function name="VertexAttribI3uiEXT" offset="assign">
+ <function name="VertexAttribI3uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
</function>
- <function name="VertexAttribI4uiEXT" offset="assign">
+ <function name="VertexAttribI4uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="w" type="GLuint"/>
</function>
- <function name="VertexAttribI1ivEXT" offset="assign">
+ <function name="VertexAttribI1ivEXT" alias="VertexAttribI1iv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI2ivEXT" offset="assign">
+ <function name="VertexAttribI2ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="2"/>
</function>
- <function name="VertexAttribI3ivEXT" offset="assign">
+ <function name="VertexAttribI3ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="3"/>
</function>
- <function name="VertexAttribI4ivEXT" offset="assign">
+ <function name="VertexAttribI4ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="4"/>
</function>
- <function name="VertexAttribI1uivEXT" offset="assign">
+ <function name="VertexAttribI1uivEXT" alias="VertexAttribI1uiv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI2uivEXT" offset="assign">
+ <function name="VertexAttribI2uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
+ <param name="v" type="const GLuint *" count="2"/>
</function>
- <function name="VertexAttribI3uivEXT" offset="assign">
+ <function name="VertexAttribI3uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
+ <param name="v" type="const GLuint *" count="3"/>
</function>
- <function name="VertexAttribI4uivEXT" offset="assign">
+ <function name="VertexAttribI4uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
+ <param name="v" type="const GLuint *" count="4"/>
</function>
- <function name="VertexAttribI4bvEXT" offset="assign">
+ <function name="VertexAttribI4bvEXT" alias="VertexAttribI4bv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *"/>
</function>
- <function name="VertexAttribI4svEXT" offset="assign">
+ <function name="VertexAttribI4svEXT" alias="VertexAttribI4sv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttribI4ubvEXT" offset="assign">
+ <function name="VertexAttribI4ubvEXT" alias="VertexAttribI4ubv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *"/>
</function>
- <function name="VertexAttribI4usvEXT" offset="assign">
+ <function name="VertexAttribI4usvEXT" alias="VertexAttribI4usv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *"/>
</function>
- <function name="VertexAttribIPointerEXT" offset="assign">
+ <function name="VertexAttribIPointerEXT" alias="VertexAttribIPointer">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="pointer" type="const GLvoid *"/>
</function>
- <function name="GetVertexAttribIivEXT" offset="assign">
+ <function name="GetVertexAttribIivEXT" alias="GetVertexAttribIiv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
- <function name="GetVertexAttribIuivEXT" offset="assign">
+ <function name="GetVertexAttribIuivEXT" alias="GetVertexAttribIuiv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
</function>
- <function name="Uniform1uiEXT" offset="assign">
+ <function name="Uniform1uiEXT" alias="Uniform1ui">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
</function>
- <function name="Uniform2uiEXT" offset="assign">
+ <function name="Uniform2uiEXT" alias="Uniform2ui">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
</function>
- <function name="Uniform3uiEXT" offset="assign">
+ <function name="Uniform3uiEXT" alias="Uniform3ui">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
</function>
- <function name="Uniform4uiEXT" offset="assign">
+ <function name="Uniform4uiEXT" alias="Uniform4ui">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="w" type="GLuint"/>
</function>
- <function name="Uniform1uivEXT" offset="assign">
+ <function name="Uniform1uivEXT" alias="Uniform1uiv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="Uniform2uivEXT" offset="assign">
+ <function name="Uniform2uivEXT" alias="Uniform2uiv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="Uniform3uivEXT" offset="assign">
+ <function name="Uniform3uivEXT" alias="Uniform3uiv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="Uniform4uivEXT" offset="assign">
+ <function name="Uniform4uivEXT" alias="Uniform4uiv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="GetUniformuivEXT" offset="assign">
+ <function name="GetUniformuivEXT" alias="GetUniformuiv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLuint *"/>
</function>
- <function name="BindFragDataLocationEXT" offset="assign">
+ <function name="BindFragDataLocationEXT" alias="BindFragDataLocation"
+ es2="3.0">
<param name="program" type="GLuint"/>
<param name="colorNumber" type="GLuint"/>
<param name="name" type="const GLchar *"/>
</function>
- <function name="GetFragDataLocationEXT" offset="assign">
+ <function name="GetFragDataLocationEXT" alias="GetFragDataLocation">
<return type="GLint"/>
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>