<enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
<enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
- <!-- There is no MIN_PROGRAM_TEXEL_OFFSET_EXT in glext.h. There is
- MIN_PROGRAM_TEXEL_OFFSET_NV and MIN_PROGRAM_TEXEL_OFFSET (OpenGL
- 3.0). Same goes for MAX_PROGRAM_TEXEL_OFFSET_EXT.
- -->
<enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904">
<size name="Get" mode="get"/>
</enum>
</enum>
- <function name="VertexAttribI1iEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI1iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
</function>
- <function name="VertexAttribI2iEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI2iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
- <function name="VertexAttribI3iEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI3iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
- <function name="VertexAttribI4iEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI4iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="w" type="GLint"/>
</function>
- <function name="VertexAttribI1uiEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI1uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
</function>
- <function name="VertexAttribI2uiEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI2uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
</function>
- <function name="VertexAttribI3uiEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI3uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
</function>
- <function name="VertexAttribI4uiEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI4uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI2ivEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI2ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="2"/>
</function>
- <function name="VertexAttribI3ivEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI3ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="3"/>
</function>
- <function name="VertexAttribI4ivEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI4ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="4"/>
</function>
<function name="VertexAttribI1uivEXT" alias="VertexAttribI1uiv">
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI2uivEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI2uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
+ <param name="v" type="const GLuint *" count="2"/>
</function>
- <function name="VertexAttribI3uivEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI3uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
+ <param name="v" type="const GLuint *" count="3"/>
</function>
- <function name="VertexAttribI4uivEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI4uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
+ <param name="v" type="const GLuint *" count="4"/>
</function>
<function name="VertexAttribI4bvEXT" alias="VertexAttribI4bv">
<param name="params" type="GLuint *"/>
</function>
- <function name="BindFragDataLocationEXT" alias="BindFragDataLocation">
+ <function name="BindFragDataLocationEXT" alias="BindFragDataLocation"
+ es2="3.0">
<param name="program" type="GLuint"/>
<param name="colorNumber" type="GLuint"/>
<param name="name" type="const GLchar *"/>