<enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DD6"/>
<enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
<enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
- <enum name="MIN_PROGRAM_TEXEL_OFFSET_EXT" value="0x8904">
+
+ <!-- There is no MIN_PROGRAM_TEXEL_OFFSET_EXT in glext.h. There is
+ MIN_PROGRAM_TEXEL_OFFSET_NV and MIN_PROGRAM_TEXEL_OFFSET (OpenGL
+ 3.0). Same goes for MAX_PROGRAM_TEXEL_OFFSET_EXT.
+ -->
+ <enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904">
<size name="Get" mode="get"/>
</enum>
- <enum name="MAX_PROGRAM_TEXEL_OFFSET_EXT" value="0x8905">
+ <enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905">
<size name="Get" mode="get"/>
</enum>
- <function name="VertexAttribI1iEXT" offset="assign">
+ <function name="VertexAttribI1iEXT" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
</function>
- <function name="VertexAttribI2iEXT" offset="assign">
+ <function name="VertexAttribI2iEXT" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
- <function name="VertexAttribI3iEXT" offset="assign">
+ <function name="VertexAttribI3iEXT" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
- <function name="VertexAttribI4iEXT" offset="assign">
+ <function name="VertexAttribI4iEXT" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="w" type="GLint"/>
</function>
- <function name="VertexAttribI1uiEXT" offset="assign">
+ <function name="VertexAttribI1uiEXT" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
</function>
- <function name="VertexAttribI2uiEXT" offset="assign">
+ <function name="VertexAttribI2uiEXT" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
</function>
- <function name="VertexAttribI3uiEXT" offset="assign">
+ <function name="VertexAttribI3uiEXT" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
</function>
- <function name="VertexAttribI4uiEXT" offset="assign">
+ <function name="VertexAttribI4uiEXT" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="w" type="GLuint"/>
</function>
- <function name="VertexAttribI1ivEXT" offset="assign">
+ <function name="VertexAttribI1ivEXT" offset="assign" exec="loopback">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI2ivEXT" offset="assign">
+ <function name="VertexAttribI2ivEXT" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI3ivEXT" offset="assign">
+ <function name="VertexAttribI3ivEXT" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI4ivEXT" offset="assign">
+ <function name="VertexAttribI4ivEXT" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI1uivEXT" offset="assign">
+ <function name="VertexAttribI1uivEXT" offset="assign" exec="loopback">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI2uivEXT" offset="assign">
+ <function name="VertexAttribI2uivEXT" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI3uivEXT" offset="assign">
+ <function name="VertexAttribI3uivEXT" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI4uivEXT" offset="assign">
+ <function name="VertexAttribI4uivEXT" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI4bvEXT" offset="assign">
+ <function name="VertexAttribI4bvEXT" offset="assign" exec="loopback">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *"/>
</function>
- <function name="VertexAttribI4svEXT" offset="assign">
+ <function name="VertexAttribI4svEXT" offset="assign" exec="loopback">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttribI4ubvEXT" offset="assign">
+ <function name="VertexAttribI4ubvEXT" offset="assign" exec="loopback">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *"/>
</function>
- <function name="VertexAttribI4usvEXT" offset="assign">
+ <function name="VertexAttribI4usvEXT" offset="assign" exec="loopback">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *"/>
</function>