glapi: Annotate XML with exec="loopback" for loopback functions.
[mesa.git] / src / mapi / glapi / gen / EXT_gpu_shader4.xml
index cb64e868dd94c1695bbc3d78280a287de59e8ab9..990027d0d10929ed068b150b1b687559dabc0f64 100644 (file)
     <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"      value="0x8DD6"/>
     <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"      value="0x8DD7"/>
     <enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT"        value="0x8DD8"/>
-    <enum name="MIN_PROGRAM_TEXEL_OFFSET_EXT"           value="0x8904">
+
+    <!-- There is no MIN_PROGRAM_TEXEL_OFFSET_EXT in glext.h.  There is
+         MIN_PROGRAM_TEXEL_OFFSET_NV and MIN_PROGRAM_TEXEL_OFFSET (OpenGL
+         3.0).  Same goes for MAX_PROGRAM_TEXEL_OFFSET_EXT.
+    -->
+    <enum name="MIN_PROGRAM_TEXEL_OFFSET"               value="0x8904">
         <size name="Get" mode="get"/>
     </enum>
-    <enum name="MAX_PROGRAM_TEXEL_OFFSET_EXT"           value="0x8905">
+    <enum name="MAX_PROGRAM_TEXEL_OFFSET"               value="0x8905">
         <size name="Get" mode="get"/>
     </enum>
 
 
-    <function name="VertexAttribI1iEXT" offset="assign">
+    <function name="VertexAttribI1iEXT" offset="assign" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLint"/>
     </function>
 
-    <function name="VertexAttribI2iEXT" offset="assign">
+    <function name="VertexAttribI2iEXT" offset="assign" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
     </function>
 
-    <function name="VertexAttribI3iEXT" offset="assign">
+    <function name="VertexAttribI3iEXT" offset="assign" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="z" type="GLint"/>
     </function>
 
-    <function name="VertexAttribI4iEXT" offset="assign">
+    <function name="VertexAttribI4iEXT" offset="assign" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="w" type="GLint"/>
     </function>
 
-    <function name="VertexAttribI1uiEXT" offset="assign">
+    <function name="VertexAttribI1uiEXT" offset="assign" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLuint"/>
     </function>
 
-    <function name="VertexAttribI2uiEXT" offset="assign">
+    <function name="VertexAttribI2uiEXT" offset="assign" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLuint"/>
         <param name="y" type="GLuint"/>
     </function>
 
-    <function name="VertexAttribI3uiEXT" offset="assign">
+    <function name="VertexAttribI3uiEXT" offset="assign" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLuint"/>
         <param name="y" type="GLuint"/>
         <param name="z" type="GLuint"/>
     </function>
 
-    <function name="VertexAttribI4uiEXT" offset="assign">
+    <function name="VertexAttribI4uiEXT" offset="assign" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLuint"/>
         <param name="y" type="GLuint"/>
         <param name="w" type="GLuint"/>
     </function>
 
-    <function name="VertexAttribI1ivEXT" offset="assign">
+    <function name="VertexAttribI1ivEXT" offset="assign" exec="loopback">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="VertexAttribI2ivEXT" offset="assign">
+    <function name="VertexAttribI2ivEXT" offset="assign" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="VertexAttribI3ivEXT" offset="assign">
+    <function name="VertexAttribI3ivEXT" offset="assign" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="VertexAttribI4ivEXT" offset="assign">
+    <function name="VertexAttribI4ivEXT" offset="assign" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="VertexAttribI1uivEXT" offset="assign">
+    <function name="VertexAttribI1uivEXT" offset="assign" exec="loopback">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLuint *"/>
     </function>
 
-    <function name="VertexAttribI2uivEXT" offset="assign">
+    <function name="VertexAttribI2uivEXT" offset="assign" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLuint *"/>
     </function>
 
-    <function name="VertexAttribI3uivEXT" offset="assign">
+    <function name="VertexAttribI3uivEXT" offset="assign" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLuint *"/>
     </function>
 
-    <function name="VertexAttribI4uivEXT" offset="assign">
+    <function name="VertexAttribI4uivEXT" offset="assign" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLuint *"/>
     </function>
 
-    <function name="VertexAttribI4bvEXT" offset="assign">
+    <function name="VertexAttribI4bvEXT" offset="assign" exec="loopback">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLbyte *"/>
     </function>
 
-    <function name="VertexAttribI4svEXT" offset="assign">
+    <function name="VertexAttribI4svEXT" offset="assign" exec="loopback">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLshort *"/>
     </function>
 
-    <function name="VertexAttribI4ubvEXT" offset="assign">
+    <function name="VertexAttribI4ubvEXT" offset="assign" exec="loopback">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLubyte *"/>
     </function>
 
-    <function name="VertexAttribI4usvEXT" offset="assign">
+    <function name="VertexAttribI4usvEXT" offset="assign" exec="loopback">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLushort *"/>
     </function>
 
     <function name="Uniform1uiEXT" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="v0" type="GLuint"/>
+        <param name="x" type="GLuint"/>
     </function>
 
     <function name="Uniform2uiEXT" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="v0" type="GLuint"/>
-        <param name="v1" type="GLuint"/>
+        <param name="x" type="GLuint"/>
+        <param name="y" type="GLuint"/>
     </function>
 
     <function name="Uniform3uiEXT" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="v0" type="GLuint"/>
-        <param name="v1" type="GLuint"/>
-        <param name="v2" type="GLuint"/>
+        <param name="x" type="GLuint"/>
+        <param name="y" type="GLuint"/>
+        <param name="z" type="GLuint"/>
     </function>
 
     <function name="Uniform4uiEXT" offset="assign">
         <param name="location" type="GLint"/>
-        <param name="v0" type="GLuint"/>
-        <param name="v1" type="GLuint"/>
-        <param name="v2" type="GLuint"/>
-        <param name="v3" type="GLuint"/>
+        <param name="x" type="GLuint"/>
+        <param name="y" type="GLuint"/>
+        <param name="z" type="GLuint"/>
+        <param name="w" type="GLuint"/>
     </function>
 
     <function name="Uniform1uivEXT" offset="assign">