glapi: Remove all offset tags from the XML
[mesa.git] / src / mapi / glapi / gen / EXT_gpu_shader4.xml
index d204c3fc7a1a502f6e42e807e744e2bcaf44882b..b1f7eae26100c9b559b6ecf06b9e6567e66e63a0 100644 (file)
     </enum>
 
 
-    <function name="VertexAttribI1iEXT" offset="assign" exec="dynamic">
+    <function name="VertexAttribI1iEXT" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLint"/>
     </function>
 
-    <function name="VertexAttribI2iEXT" offset="assign" exec="dynamic">
+    <function name="VertexAttribI2iEXT" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
     </function>
 
-    <function name="VertexAttribI3iEXT" offset="assign" exec="dynamic">
+    <function name="VertexAttribI3iEXT" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="z" type="GLint"/>
     </function>
 
-    <function name="VertexAttribI4iEXT" offset="assign" exec="dynamic">
+    <function name="VertexAttribI4iEXT" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="w" type="GLint"/>
     </function>
 
-    <function name="VertexAttribI1uiEXT" offset="assign" exec="dynamic">
+    <function name="VertexAttribI1uiEXT" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLuint"/>
     </function>
 
-    <function name="VertexAttribI2uiEXT" offset="assign" exec="dynamic">
+    <function name="VertexAttribI2uiEXT" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLuint"/>
         <param name="y" type="GLuint"/>
     </function>
 
-    <function name="VertexAttribI3uiEXT" offset="assign" exec="dynamic">
+    <function name="VertexAttribI3uiEXT" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLuint"/>
         <param name="y" type="GLuint"/>
         <param name="z" type="GLuint"/>
     </function>
 
-    <function name="VertexAttribI4uiEXT" offset="assign" exec="dynamic">
+    <function name="VertexAttribI4uiEXT" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLuint"/>
         <param name="y" type="GLuint"/>
         <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="VertexAttribI2ivEXT" offset="assign" exec="dynamic">
+    <function name="VertexAttribI2ivEXT" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="VertexAttribI3ivEXT" offset="assign" exec="dynamic">
+    <function name="VertexAttribI3ivEXT" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="VertexAttribI4ivEXT" offset="assign" exec="dynamic">
+    <function name="VertexAttribI4ivEXT" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLint *"/>
     </function>
         <param name="v" type="const GLuint *"/>
     </function>
 
-    <function name="VertexAttribI2uivEXT" offset="assign" exec="dynamic">
+    <function name="VertexAttribI2uivEXT" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLuint *"/>
     </function>
 
-    <function name="VertexAttribI3uivEXT" offset="assign" exec="dynamic">
+    <function name="VertexAttribI3uivEXT" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLuint *"/>
     </function>
 
-    <function name="VertexAttribI4uivEXT" offset="assign" exec="dynamic">
+    <function name="VertexAttribI4uivEXT" exec="dynamic">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLuint *"/>
     </function>