</enum>
- <function name="VertexAttribI1iEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI1iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
</function>
- <function name="VertexAttribI2iEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI2iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
- <function name="VertexAttribI3iEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI3iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
- <function name="VertexAttribI4iEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI4iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="w" type="GLint"/>
</function>
- <function name="VertexAttribI1uiEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI1uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
</function>
- <function name="VertexAttribI2uiEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI2uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
</function>
- <function name="VertexAttribI3uiEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI3uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
</function>
- <function name="VertexAttribI4uiEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI4uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI2ivEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI2ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI3ivEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI3ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI4ivEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI4ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI2uivEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI2uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI3uivEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI3uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI4uivEXT" offset="assign" exec="dynamic">
+ <function name="VertexAttribI4uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>