<enum name="CONTEXT_FLAGS" value="0x821E"/>
<enum name="DEPTH_BUFFER" value="0x8223"/>
<enum name="STENCIL_BUFFER" value="0x8224"/>
- <enum name="COMPRESSED_RED" value="0x8225"/>
- <enum name="COMPRESSED_RG" value="0x8226"/>
<enum name="CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" value="0x0001"/>
<enum name="RGBA32F" value="0x8814"/>
<enum name="RGB32F" value="0x8815"/>
<enum name="MAX_ARRAY_TEXTURE_LAYERS" value="0x88FF"/>
<enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904"/>
<enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905"/>
+ <enum name="CLAMP_VERTEX_COLOR" value="0x891A"/>
+ <enum name="CLAMP_FRAGMENT_COLOR" value="0x891B"/>
<enum name="CLAMP_READ_COLOR" value="0x891C"/>
<enum name="FIXED_ONLY" value="0x891D"/>
<enum name="MAX_VARYING_COMPONENTS" value="0x8B4B"/>
+ <enum name="TEXTURE_RED_TYPE" value="0x8C10"/>
+ <enum name="TEXTURE_GREEN_TYPE" value="0x8C11"/>
+ <enum name="TEXTURE_BLUE_TYPE" value="0x8C12"/>
+ <enum name="TEXTURE_ALPHA_TYPE" value="0x8C13"/>
+ <enum name="TEXTURE_LUMINANCE_TYPE" value="0x8C14"/>
+ <enum name="TEXTURE_INTENSITY_TYPE" value="0x8C15"/>
+ <enum name="TEXTURE_DEPTH_TYPE" value="0x8C16"/>
<enum name="TEXTURE_1D_ARRAY" value="0x8C18"/>
<enum name="PROXY_TEXTURE_1D_ARRAY" value="0x8C19"/>
<enum name="TEXTURE_2D_ARRAY" value="0x8C1A"/>
<!-- These functions are unique to GL3 -->
- <function name="ClearBufferiv" offset="assign">
+ <function name="ClearBufferiv" offset="assign" es2="3.0">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLint *"/>
</function>
- <function name="ClearBufferuiv" offset="assign">
+ <function name="ClearBufferuiv" offset="assign" es2="3.0">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="ClearBufferfv" offset="assign">
+ <function name="ClearBufferfv" offset="assign" es2="3.0">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLfloat *"/>
</function>
- <function name="ClearBufferfi" offset="assign">
+ <function name="ClearBufferfi" offset="assign" es2="3.0">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="depth" type="GLfloat"/>
<param name="stencil" type="GLint"/>
</function>
- <function name="GetStringi" offset="assign">
+ <function name="GetStringi" offset="assign" es2="3.0">
<param name="name" type="GLenum"/>
<param name="index" type="GLuint"/>
<return type="const GLubyte *"/>
<function name="ClampColor" offset="assign">
<param name="target" type="GLenum"/>
<param name="clamp" type="GLenum"/>
+ <glx rop="234"/>
</function>
<!-- These functions alias ones form GL_ARB_draw_buffers2 -->
- <function name="ColorMaski" alias="ColorMaskIndexedEXT">
+ <function name="ColorMaski" offset="assign">
<param name="buf" type="GLuint"/>
<param name="r" type="GLboolean"/>
<param name="g" type="GLboolean"/>
<param name="a" type="GLboolean"/>
</function>
- <function name="GetBooleani_v" alias="GetBooleanIndexedvEXT">
+ <function name="GetBooleani_v" offset="assign">
<param name="value" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLboolean *"/>
</function>
- <function name="GetIntegeri_v" alias="GetIntegerIndexedvEXT">
+ <function name="GetIntegeri_v" es2="3.0" offset="assign">
<param name="value" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLint *"/>
</function>
- <function name="Enablei" alias="EnableIndexedEXT">
+ <function name="Enablei" offset="assign">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
</function>
- <function name="Disablei" alias="DisableIndexedEXT">
+ <function name="Disablei" offset="assign">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
</function>
- <function name="IsEnabledi" alias="IsEnabledIndexedEXT">
+ <function name="IsEnabledi" offset="assign">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<return type="GLboolean"/>
<!-- These functions alias ones form GL_EXT_transform_feedback -->
- <function name="GetFragDataLocation" alias="GetFragDataLocationEXT">
+ <function name="GetFragDataLocation" es2="3.0" offset="assign">
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
</function>
- <function name="BindFragDataLocation" alias="BindFragDataLocationEXT">
+ <function name="BindFragDataLocation" offset="assign">
<param name="program" type="GLuint"/>
<param name="colorNumber" type="GLuint"/>
<param name="name" type="const GLchar *"/>
</function>
- <function name="BeginTransformFeedback" alias="BeginTransformFeedbackEXT">
+ <function name="BeginTransformFeedback" es2="3.0" offset="assign">
<param name="mode" type="GLenum"/>
</function>
- <function name="EndTransformFeedback" alias="EndTransformFeedbackEXT">
+ <function name="EndTransformFeedback" es2="3.0" offset="assign">
</function>
- <function name="BindBufferRange" alias="BindBufferRangeEXT">
+ <function name="BindBufferRange" es2="3.0" offset="assign">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="buffer" type="GLuint"/>
<param name="size" type="GLsizeiptr"/>
</function>
- <function name="BindBufferBase" alias="BindBufferBaseEXT">
+ <function name="BindBufferBase" es2="3.0" offset="assign">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="buffer" type="GLuint"/>
</function>
- <function name="TransformFeedbackVaryings" alias="TransformFeedbackVaryingsEXT">
+ <function name="TransformFeedbackVaryings" es2="3.0" offset="assign">
<param name="program" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="varyings" type="const GLchar* *"/>
+ <param name="varyings" type="const GLchar * const *"/>
<param name="bufferMode" type="GLenum"/>
</function>
- <function name="GetTransformFeedbackVarying" alias="GetTransformFeedbackVaryingEXT">
+ <function name="GetTransformFeedbackVarying" es2="3.0" offset="assign">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<!-- These functions alias ones from GL_NV_conditional_render -->
- <function name="BeginConditionalRender" alias="BeginConditionalRenderNV">
+ <function name="BeginConditionalRender" offset="assign">
<param name="query" type="GLuint"/>
<param name="mode" type="GLenum"/>
</function>
- <function name="EndConditionalRender" alias="EndConditionalRenderNV">
+ <function name="EndConditionalRender" offset="assign">
</function>
<!-- These functions alias ones from GL_EXT_gpu_shader4 -->
- <function name="VertexAttribIPointer" alias="VertexAttribIPointerEXT">
+ <function name="VertexAttribIPointer" es2="3.0" offset="assign">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="pointer" type="const GLvoid *"/>
</function>
- <function name="GetVertexAttribIiv" alias="GetVertexAttribIivEXT">
+ <function name="GetVertexAttribIiv" es2="3.0" offset="assign">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
- <function name="GetVertexAttribIuiv" alias="GetVertexAttribIuivEXT">
+ <function name="GetVertexAttribIuiv" es2="3.0" offset="assign">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
<param name="z" type="GLint"/>
</function>
- <function name="VertexAttribI4i" alias="VertexAttribI4iEXT">
+ <function name="VertexAttribI4i" alias="VertexAttribI4iEXT" es2="3.0">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLuint"/>
</function>
- <function name="VertexAttribI4ui" alias="VertexAttribI4uiEXT">
+ <function name="VertexAttribI4ui" alias="VertexAttribI4uiEXT" es2="3.0">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="w" type="GLuint"/>
</function>
- <function name="VertexAttribI1iv" alias="VertexAttribI1ivEXT">
+ <function name="VertexAttribI1iv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI4iv" alias="VertexAttribI4ivEXT">
+ <function name="VertexAttribI4iv" alias="VertexAttribI4ivEXT" es2="3.0">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI1uiv" alias="VertexAttribI1uivEXT">
+ <function name="VertexAttribI1uiv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI4uiv" alias="VertexAttribI4uivEXT">
+ <function name="VertexAttribI4uiv" alias="VertexAttribI4uivEXT" es2="3.0">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI4bv" alias="VertexAttribI4bvEXT">
+ <function name="VertexAttribI4bv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *"/>
</function>
- <function name="VertexAttribI4sv" alias="VertexAttribI4svEXT">
+ <function name="VertexAttribI4sv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttribI4ubv" alias="VertexAttribI4ubvEXT">
+ <function name="VertexAttribI4ubv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *"/>
</function>
- <function name="VertexAttribI4usv" alias="VertexAttribI4usvEXT">
+ <function name="VertexAttribI4usv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *"/>
</function>
- <function name="GetUniformuiv" alias="GetUniformuivEXT">
+ <function name="GetUniformuiv" es2="3.0" offset="assign">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLuint *"/>
</function>
- <function name="Uniform1ui" alias="Uniform1uiEXT">
+ <function name="Uniform1ui" es2="3.0" offset="assign">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
</function>
- <function name="Uniform2ui" alias="Uniform2uiEXT">
+ <function name="Uniform2ui" es2="3.0" offset="assign">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
</function>
- <function name="Uniform3ui" alias="Uniform3uiEXT">
+ <function name="Uniform3ui" es2="3.0" offset="assign">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
</function>
- <function name="Uniform4ui" alias="Uniform4uiEXT">
+ <function name="Uniform4ui" es2="3.0" offset="assign">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="w" type="GLuint"/>
</function>
- <function name="Uniform1uiv" alias="Uniform1uivEXT">
+ <function name="Uniform1uiv" es2="3.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLuint *" count="count"/>
</function>
- <function name="Uniform2uiv" alias="Uniform2uivEXT">
+ <function name="Uniform2uiv" es2="3.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLuint *" count="count" count_scale="2"/>
</function>
- <function name="Uniform3uiv" alias="Uniform3uivEXT">
+ <function name="Uniform3uiv" es2="3.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLuint *" count="count" count_scale="3"/>
</function>
- <function name="Uniform4uiv" alias="Uniform4uivEXT">
+ <function name="Uniform4uiv" es2="3.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLuint *" count="count" count_scale="4"/>
</function>
<!-- These functions alias ones from GL_EXT_texture_integer -->
- <function name="TexParameterIiv" alias="TexParameterIivEXT">
+ <function name="TexParameterIiv" offset="assign">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
</function>
- <function name="TexParameterIuiv" alias="TexParameterIuivEXT">
+ <function name="TexParameterIuiv" offset="assign">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLuint *"/>
</function>
- <function name="GetTexParameterIiv" alias="GetTexParameterIivEXT">
+ <function name="GetTexParameterIiv" offset="assign">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
- <function name="GetTexParameterIuiv" alias="GetTexParameterIuivEXT">
+ <function name="GetTexParameterIuiv" offset="assign">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
<category name="3.1">
+ <enum name="UNIFORM_BUFFER" value="0x8A11"/>
+ <enum name="UNIFORM_BUFFER_BINDING" value="0x8A28"/>
+ <enum name="UNIFORM_BUFFER_START" value="0x8A29"/>
+ <enum name="UNIFORM_BUFFER_SIZE" value="0x8A2A"/>
+ <enum name="MAX_VERTEX_UNIFORM_BLOCKS" value="0x8A2B"/>
+ <enum name="MAX_GEOMETRY_UNIFORM_BLOCKS" value="0x8A2C"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_BLOCKS" value="0x8A2D"/>
+ <enum name="MAX_COMBINED_UNIFORM_BLOCKS" value="0x8A2E"/>
+ <enum name="MAX_UNIFORM_BUFFER_BINDINGS" value="0x8A2F"/>
+ <enum name="MAX_UNIFORM_BLOCK_SIZE" value="0x8A30"/>
+ <enum name="MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" value="0x8A31"/>
+ <enum name="MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" value="0x8A32"/>
+ <enum name="MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" value="0x8A33"/>
+ <enum name="UNIFORM_BUFFER_OFFSET_ALIGNMENT" value="0x8A34"/>
+ <enum name="ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" value="0x8A35"/>
+ <enum name="ACTIVE_UNIFORM_BLOCKS" value="0x8A36"/>
+ <enum name="UNIFORM_TYPE" value="0x8A37"/>
+ <enum name="UNIFORM_SIZE" value="0x8A38"/>
+ <enum name="UNIFORM_NAME_LENGTH" value="0x8A39"/>
+ <enum name="UNIFORM_BLOCK_INDEX" value="0x8A3A"/>
+ <enum name="UNIFORM_OFFSET" value="0x8A3B"/>
+ <enum name="UNIFORM_ARRAY_STRIDE" value="0x8A3C"/>
+ <enum name="UNIFORM_MATRIX_STRIDE" value="0x8A3D"/>
+ <enum name="UNIFORM_IS_ROW_MAJOR" value="0x8A3E"/>
+ <enum name="UNIFORM_BLOCK_BINDING" value="0x8A3F"/>
+ <enum name="UNIFORM_BLOCK_DATA_SIZE" value="0x8A40"/>
+ <enum name="UNIFORM_BLOCK_NAME_LENGTH" value="0x8A41"/>
+ <enum name="UNIFORM_BLOCK_ACTIVE_UNIFORMS" value="0x8A42"/>
+ <enum name="UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" value="0x8A43"/>
+ <enum name="UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" value="0x8A44"/>
+ <enum name="UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" value="0x8A45"/>
+ <enum name="UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46"/>
<enum name="SAMPLER_2D_RECT" value="0x8B63"/>
<enum name="SAMPLER_2D_RECT_SHADOW" value="0x8B64"/>
+ <enum name="FRAMEBUFFER_SRGB" value="0x8DB9"/>
<enum name="SAMPLER_BUFFER" value="0x8DC2"/>
<enum name="INT_SAMPLER_2D_RECT" value="0x8DCD"/>
<enum name="INT_SAMPLER_BUFFER" value="0x8DD0"/>
<enum name="PRIMITIVE_RESTART" value="0x8F9D"/>
<enum name="PRIMITIVE_RESTART_INDEX" value="0x8F9E"/>
- <function name="DrawArraysInstanced" alias="DrawArraysInstancedARB">
+ <function name="DrawArraysInstanced" alias="DrawArraysInstancedARB" es2="3.0">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="primcount" type="GLsizei"/>
</function>
- <function name="DrawElementsInstanced" alias="DrawElementsInstancedARB">
+ <function name="DrawElementsInstanced" alias="DrawElementsInstancedARB" es2="3.0">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="buffer" type="GLuint"/>
</function>
- <function name="PrimitiveRestartIndex" alias="PrimitiveRestartIndexNV">
+ <function name="PrimitiveRestartIndex" offset="assign">
<param name="index" type="GLuint"/>
</function>
<enum name="MAX_FRAGMENT_INPUT_COMPONENTS" value="0x9125"/>
<enum name="CONTEXT_PROFILE_MASK" value="0x9126"/>
- <function name="GetInteger64i_v" offset="assign">
+ <function name="GetInteger64i_v" offset="assign" es2="3.0">
<param name="cap" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLint64 *"/>
</function>
- <function name="GetBufferParameteri64v" offset="assign">
+ <function name="GetBufferParameteri64v" offset="assign" es2="3.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint64 *"/>
<category name="3.3">
<!-- There are other new functions and tokens defined by other extensions -->
+ <enum name="TEXTURE_SWIZZLE_R" value="0x8E42"/>
+ <enum name="TEXTURE_SWIZZLE_G" value="0x8E43"/>
+ <enum name="TEXTURE_SWIZZLE_B" value="0x8E44"/>
+ <enum name="TEXTURE_SWIZZLE_A" value="0x8E45"/>
+ <enum name="TEXTURE_SWIZZLE_RGBA" value="0x8E46"/>
- <function name="VertexAttribDivisor" offset="assign">
+ <function name="VertexAttribDivisor" offset="assign" es2="3.0">
<param name="index" type="GLuint"/>
<param name="divisor" type="GLuint"/>
</function>