<function name="VertexAttribIPointer" es2="3.0" marshal="async"
no_error="true"
- marshal_call_after="_mesa_glthread_AttribPointer(ctx);">
+ marshal_call_after="if (COMPAT) _mesa_glthread_AttribPointer(ctx, VERT_ATTRIB_GENERIC(index), size, type, stride, pointer);">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="buffer" type="GLuint"/>
</function>
- <function name="PrimitiveRestartIndex" no_error="true">
+ <function name="PrimitiveRestartIndex" no_error="true"
+ marshal_call_after="_mesa_glthread_PrimitiveRestartIndex(ctx, index);">
<param name="index" type="GLuint"/>
</function>