<!-- These functions are unique to GL3 -->
- <function name="ClearBufferiv" es2="3.0">
+ <function name="ClearBufferiv" es2="3.0" marshal="custom" no_error="true">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLint *"/>
</function>
- <function name="ClearBufferuiv" es2="3.0">
+ <function name="ClearBufferuiv" es2="3.0" marshal="custom" no_error="true">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="ClearBufferfv" es2="3.0" marshal="custom">
+ <function name="ClearBufferfv" es2="3.0" marshal="custom" no_error="true">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLfloat *"/>
</function>
- <function name="ClearBufferfi" es2="3.0">
+ <function name="ClearBufferfi" es2="3.0" marshal="custom" no_error="true">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="depth" type="GLfloat"/>
<return type="GLint"/>
</function>
- <function name="BindFragDataLocation">
+ <function name="BindFragDataLocation" no_error="true">
<param name="program" type="GLuint"/>
<param name="colorNumber" type="GLuint"/>
<param name="name" type="const GLchar *"/>
</function>
- <function name="BeginTransformFeedback" es2="3.0">
+ <function name="BeginTransformFeedback" es2="3.0" no_error="true">
<param name="mode" type="GLenum"/>
</function>
- <function name="EndTransformFeedback" es2="3.0">
+ <function name="EndTransformFeedback" es2="3.0" no_error="true">
</function>
- <function name="BindBufferRange" es2="3.0">
+ <function name="BindBufferRange" es2="3.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="buffer" type="GLuint"/>
<param name="buffer" type="GLuint"/>
</function>
- <function name="TransformFeedbackVaryings" es2="3.0">
+ <function name="TransformFeedbackVaryings" es2="3.0" no_error="true">
<param name="program" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="varyings" type="const GLchar * const *"/>
<!-- These functions alias ones from GL_NV_conditional_render -->
- <function name="BeginConditionalRender">
+ <function name="BeginConditionalRender" no_error="true">
<param name="query" type="GLuint"/>
<param name="mode" type="GLenum"/>
</function>
- <function name="EndConditionalRender">
+ <function name="EndConditionalRender" no_error="true">
</function>
<!-- These functions alias ones from GL_EXT_gpu_shader4 -->
<function name="VertexAttribIPointer" es2="3.0" marshal="async"
+ no_error="true"
marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="buffer" type="GLuint"/>
</function>
- <function name="PrimitiveRestartIndex">
+ <function name="PrimitiveRestartIndex" no_error="true">
<param name="index" type="GLuint"/>
</function>
<param name="params" type="GLint64 *"/>
</function>
- <function name="FramebufferTexture" es2="3.2">
+ <function name="FramebufferTexture" es2="3.2" no_error="true">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
<enum name="TEXTURE_SWIZZLE_A" value="0x8E45"/>
<enum name="TEXTURE_SWIZZLE_RGBA" value="0x8E46"/>
- <function name="VertexAttribDivisor" es2="3.0">
+ <function name="VertexAttribDivisor" es2="3.0" no_error="true">
<param name="index" type="GLuint"/>
<param name="divisor" type="GLuint"/>
</function>