build: Only generate dispatch assembly code that will be built
[mesa.git] / src / mapi / glapi / gen / GL3x.xml
index d0992c7d40a93669da2dd83450ef49c5da0cb0e0..d287ac2b0f4c8131e0075ae0e4634ed481608d67 100644 (file)
   <function name="TransformFeedbackVaryings" alias="TransformFeedbackVaryingsEXT">
     <param name="program" type="GLuint"/>
     <param name="count" type="GLsizei"/>
-    <param name="varyings" type="const GLchar* *"/>
+    <param name="varyings" type="const GLchar * const *"/>
     <param name="bufferMode" type="GLenum"/>
   </function>
 
   <enum name="UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46"/>
   <enum name="SAMPLER_2D_RECT"                value="0x8B63"/>
   <enum name="SAMPLER_2D_RECT_SHADOW"         value="0x8B64"/>
+  <enum name="FRAMEBUFFER_SRGB"               value="0x8DB9"/>
   <enum name="SAMPLER_BUFFER"                 value="0x8DC2"/>
   <enum name="INT_SAMPLER_2D_RECT"            value="0x8DCD"/>
   <enum name="INT_SAMPLER_BUFFER"             value="0x8DD0"/>